I've done very little hand painted texture work, so this was a practice piece. I'm not entirely sure it's finished, but I'm quite happy with how it's coming along. Feedback and constructive criticism of course welcome, I'd really like to get better at hand painting textures. Model is 980 polys.
Holy crap, Jonas! I saw that image and then saw the comments and thought "ok, am I missing something? I see a concept painting and I see a wireframe... what gives?" and then I looked again and realized that the 'concept painting' is actually the textured model and my brain asploded. Right-click -> Saved.
Yeah, pretty cool :D I just think that's weird that the metal parts have scratches but the metal is still shining :D My turn, Low poly hand painted house for a RTS game (shadeless) edit. By "shadeless" I mean the shadows are not casted by the engine, they're painted directly on the difuse texture