finished my friend's daihatsu charade and threw in a little base for him with signage to his fav hangout hehe the car sits in at 948 triangles with 1 512x512 diffuse texture
Hi all, brushing up on my hand painted textures at the moment. Simple axe WIP, 274 tris with 1x512 diffuse. Would love any cronstructive feedback on this. Thanks.
Here are Peppin and Dusty, Defenders of the Ice caps Altogether, both characters, the weapon, and accessories add up to 2,200 tri's, they all share a single 512x512 Diffuse/Spec and Alha map.
First go at hand painted-only textures. Just realised the metal braces could have shared UVs :\ 308 tris. 256 diffuse. 100% inspired by JFletchers wooden robot.
Hi guys, here's a model of a engineering guy in a space suit (without a helmet cause he's in his engineering bay) :) 1000 tris 1 256x256 diffuse Modeled & Textured in Silo3d
low poly trabant (it's not under 500, its something like 700, but i think the style belongs in this thread) 256x256 diffuse and 1bit alpha. OH and its a work in progress of course
For an upcoming Android game, 180 + 170ish tris, diffuse 512 (going to be resized to 256). It's going to be a survival game, that's why their faces are so :[ heheh /edit 128 seems to be enough, after all
ahhaha lolz, JFletcher - you could use that for the 'gamma' adjustment feature at the start of a game heh - but now that my eyes have adjusted - really really nice diffuse work dude :P
Nice work Mik2121 Finished with this for now... Presentation Textures Wires Specs; 987 tris total (699 tris exterior, 288 tris interior) 512x256 diffuse map only 90% hand painted