@MrRik Wouldn't that make the rigger and animator's job really tough? I don't really know, so I'm just guessing that there's some base shared between animation and game modeling, hehe. Thank you very much for the tips, i'm really newb at this :3
I think so too, because animal tails can't actually bend anywhere near this sharply in real life. Unless ofcourse you want to do funny stuff in the animation, like having the critter hold a soda bottle with its tail and drink it. :D!!
Bombshell : are you using IK? Animators say the best are non-ik bones, simple direct kinematics because of the soft curves. I personally use IK for all my animations, simple IK bones. I really like to take a hand and move all the arm along with the spine, may be its the hard way but I get way more stuff done than bone by…
raptor wants a hug. you can hug him at OpenGameArt here. texture variants: anims (24fps): Raptor tris: 694 Raptor (feathered) tris: 861 Def some wonkiness still in the animation. So even though it's out there already, C&C is ofc useful. appreciate it.
paradise-engeneering: LeChuck! I'm guessing ZOMBIE pirate LeChuck? Tucho: Why is it that tentacles are always trying to conquer the world? haha. But seriously, great animation! the girl's animation and point of view reminds me of age of empires. I really like your elven characters, by the way.