MoP: is that the concept that Ocelot did a while back? It was called Shrig-Ag or somesuch. Only reason I ask is that I found that image laying in my polycount cottage or on my drive just recently.
@ Japhir Yes, dont use the smudge tool for color blending! This small Tutorial about different ways to blend may help you: http://www.furiae.com/images/blending-thoughts.jpg but a tablet is a must have!
[ QUOTE ] Needs less cloth Sweet pixel work! [/ QUOTE ] JKMakowka, you are a perv. . . . . . . . . I guess, so am I. http://www.wayuki.nl/images/forum/wayuki_dragontamer_study.gif I call it... a study. Yes.
i would work alot more on the texture , modelwise seems ok to me on that pic P.S - crop the images to just show what you want instead of us having to see your stuff.
very rad anatomy play adamlewis. i'm loving beelzebub2.jpg, hell, all your beelzebub sculpts make me drippy. haha nice, Nick Carver, the second image made laugh.
About to texture that weapon. I just added simple textures to separate the parts. It's still for this mod: http://moddb.com/images/cache/mods/63/631/gallery/water_37389.jpg Does someone know it?
[ QUOTE ] this and thus my image. [/ QUOTE ] b!lls lowpoly brother has arrived! smart you need an extra row of verts on the waist for good deformation, left had could do with some revision.
Working on the second set of items for RPG interface slots. I'm trying to render this out, my target is not photoreal, just good looking image... Is there any way to improve this guys ? I'll appreciate any suggestions.
Actually Warhammer40k Spacemarines are genetically and surgically altered quite drastically, and do in fact have some pretty messed up proportions. http://www.miniaturespace.net/images/40K/Grey%20Knights/Grey%20Knight%20term%20front.jpg
finally worked on the mp40, too lazy to turn on AA so no closeups, but i did fix all smoothing errors and the lighting is perfect inside out enlarged image - http://www.svartberg.com/wip/mp40_full_02.jpg