it may not be much of a use right now. Simple use of control rig and the complete system. But what is important to know is there is no canned animations in it and it was all created in seconds and is 100% dynamic. Dynamic as in at any time any new animation is simply programmed in with new points and space and it works.…
Almost got to mention the character chaos character destruction system is almost complete. It's mainly a form and function thing of the mesh that I have to button up. I have to go through all the joints and make it like the elbow in the image. Make sure the template mesh is flawless and easy to work on in zbrush so making…
Made a decision today after enough testing. Because it's only a 2d game now and it's easier to solve stuff in code im now making point to not use sequencer for cinematics. I'll just reuse the 2d code I have and make all cinematics with it. The sequencer will still be used for enemy ai bp sequencer and stuff like that. But…
hey, cool project. I dont quite understand what the benefit of control rig is exactly. I can understand that chopping a program out of the pipeline is usually good, but it looks like you do animations first by setting up a rather complicated rig in blueprint, and then you still basically keyframe the main poses, and have…
Cheers bro! GIBS yup and yes will be adding in more details like intrails once the initial systems is settled. It's only a one man show. I don't have a better answer to getting all the initial stuff looking, working and functioning correctly. I just gotta do it myself. Can only blame myself is the strategy to getting this…
I don't see how this is an issue. Dude is just practicing part-time onlyfans. The natural progression of the 3d artist after all these layoffs. However since this is 3d showcases and critique, you sculpted your nipples too close together bro, better backdrop and rendering hardware will do wonders too. hope this helps,…
code crunch is complete. Got all the basic system in and working. Came up with a developer camera system that allows me to build environments how I want with the 2d camera and it will see through anything. It's a material trick. Once the look is right with foreground middle ground and background then I'll turn off the auto…
I committed to a simple gameplay shooting system before moving onto all the other stuff. It's not a targeting system. Its a "aim and mark" the target gameplay system. Once the target is marked, one can pull the trigger or not. Player must mark the target in order to shoot. This should be fun enough to get me to the next…
Got some time to day to work on the project and get some of the "need to get dones" complete. One of these is a clean, well-made pipeline between Zbrush and the Chaos Mesh character process. Just got the muscle mesh template, shoot it and rips apart, in the engine and cycling correctly with zbrush. Now adding in the…
Got the system in and working. Chaos collection are currently buggy and may have to use an actor wrapper workaround to prevent crashes. Will take another solid day to put the bow tie on this system and get back to completing the game. This is the hardest system to build because it's entirely about "what is" the best…