TERMINAL https://polycount.com/discussion/204438/terminal#latest The hacking terminal for the VR project. This indie project is in early access and and in the process of development.that I co-opted at the end of 2016. Based on the game art of 2000 recycling in like style. Model ready for the game engine UE4.
Since I'm really sick and staying home, I have time to make some progress Low poly is around 150k triangles so far, probably can optimize a bit now it's time to rig it and make it drivable in UE4 :D https://polycount.com/discussion/comment/2653427/#Comment_2653427
My Overwatch HQ project was featured on 80 Level! https://80.lv/articles/overwatch-hq-creating-a-game-level-for-portfolio/ Come check out the on-going work thread here: http://polycount.com/discussion/193151/overwatch-hq-long-term-environment-working-thread-ue4
[SORRY, THIS POST MODERATED TO IMPROVE PAGE SPEED. READ FIRST POST] https://puu.sh/z8ck4/3205c04efa.jpg"> Hey I'm working on a remake of Blood Gulch, you should check out the progress thread here! http://polycount.com/discussion/197268/blood-gulch-ue4/p1?new=1
I created another quick tutorial for everyone. In this tutorial we'll cover how to make really nice naturalistic foliage wind and as a bonus I'll show you all how to modify vertex normals through a material in ue4. You can check out the tutorial here: https://www.artstation.com/artwork/ngQa9
Hey guys, here's my latest creation, a creature from the deep sea ! https://www.artstation.com/artwork/mG4bdThis is a preview from UE4. It was quite challenging to create as a first creature.It was supposed to be for the Beneath the Waves challenge, unfortunately I joined it too late, but decided to finish it. So here it…
Hi Polycount, after tweaking the lighting and post processing I can now say that I've finally wrapped this this scene up. Here is the WIP thread for those that want to look: https://polycount.com/discussion/200026/ue4-warhammer-40k-city-of-death-environment-finished#latest And a link to my…
[SORRY, THIS POST MODERATED TO IMPROVE PAGE SPEED. READ FIRST POST] I've been working on this diner scene but I have hit a bit of a creators block on where to go next. http://polycount.com/discussion/196990/50s-diner-scene-ue4/p1?new=1https://us.v-cdn.net/5021068/uploads/editor/6t/7ziduap7ixqs.jpg">
Did some fun tests over my break with UE4's latest skylight improvements with a Marmoset HDRI(first one) and small-scale captures similar to a local reflection actor. Using some free chair models from a few sites, but Substances/materials are my own. FB compression, sorry. https://imgur.com/a/LTtuU https://imgur.com/a/R1N1N
Fairly entry-level, but my experiments in using chained bump-offset parallax in UE4 have yielded this cobblestone material. Each stone in the tiling texture is given a unique value, which I add another value to (incrementing per repetition) and feed into a cell noise function. This way, every stone can be given a unique,…