Started a new wip the other week, still early days but making progress. Hoping to do some fun animations for this guy when he's done if I'm not sick of looking at him by that point...
Ninja Working in progress. I have done this character for KUNOICHI Studio Final shots will come soon I hope you guys & gals like it More Resolutions & works: https://www.artstation.com/farzinizadyar
Still pluggin' away at my ArtWar 2 entry. Just about to start busting out some props and a base for her. Full thread here if you'd like to check out her progress! >:)
3d cgma Class - Hardsurfaces modelling for films Polycount Project Progress: http://polycount.com/discussion/198433/w-i-p-3d-cgma-class-hardsurface-modelling-for-films/p1?new=1
Taking a break from UVs and baking. Planing to finish this one for game pipeline. It was a great learning experience and lot of fun! Based on the art of Bogdan Rezunenko Sculpted in Zbrush, rendered in Modo Work in progress
worked on new environment for the unity neon challenge. The high res renders can be found here: https://www.artstation.com/artwork/VXl6P Progress can be followed here: https://connect.unity.com/p/future-earth-overlook
[SORRY, THIS POST MODERATED TO IMPROVE PAGE SPEED. READ FIRST POST] Progressing on my fanart/collectible of hyorinmaru from bleach ! thread here https://us.v-cdn.net/5021068/uploads/editor/h4/bouphqi611r5.jpg">
Work in progress 3d alien character model for my video game I'm trying to create. I'm a new to zbrush, well like 3-4 months new but I chose this as my first ever project to work on. This model is obviously still a work in progress and has taken me about 4 months and counting. So I would appreciate it if you could give me…
Practising Concept Sculpting and hard surface sculpting. Been watching a lot of Blomkamp stuff ;P Hope you like it! more Hi res pics on my artstation: https://www.artstation.com/artwork/VArBZ Clay Progression Gif!
Hi, I made some progress on Tyrande. Later, I am going to make handpainted version of her. More in my sketchbook. (her quality is rather bad because of Sketchfab's compression and my poor skill) model