Hi! I've been working on my first environmental scene over last weeks and here it is. I used 3ds max and the work is based on the Sabine Rich's concept. It still needs a lot of work, materials and the background look a bit poor but I'm kind of happy. I guess I'll finish it soon, right now I'm working on my first low poly…
Hello all. I'm a filthy scrub. This is my W.I.P Sky-pirate. The left has accidently gone stylized Diney-like, which is not what I wanted. I'm hoping to take the right hand one in a more 'JRPG' style. Sadly, I'm a scrub so it will take me a while to make anything worth a mention. Also, I cannot do hard surface and hair to…
Hi everyone, I am not too sure to make a new thread for myself or post here WIPs but I think I am going to start somewhere. Right now this is a train from the animated movie "Jack - The Boy with the cuckoo clock heart". Not finished and I am also not sure to finish it or not, because it is not my design. I see here a lot…
xpost from Low Poly Thread: I did my "first" stylized work [SKETCHFAB]214623bb6f734d71b825000ca7b1679b[/SKETCHFAB] been told that I need to do some more color variation and I do feel a bit defeated at the fact I couldn't get the brush strokes to look right and like the concept from (they were pretty bad and feedback was…
I have two things I'm working on right now. I'm quite new to 3D modeling. The first being an IS-3 Tank, rendered using RenderMan, but I have plans to take it from high poly to low poly. And this one of my first school projects, which I'm using to learn material creation and try get something out of the works I create in…
Crosspost: Not too much time this week for play but here is a little update. Placeholder hair, I think I am going to try and do the hair in yeti and render in vray so this is kind of just for the idea. I have played with the tail to make it look a little more functional...but perhaps people are right and a bit of free air…
Been testing Modo for almost a month now, mostly on weekends. It starting to feel very good software. Right now I´m testing rendering and procedural texturing. So far the render times are aroung 1 hour with my old E8500 dual core at this resolution, little noisy tho. Planning to make another sci-fi environment so…
https://www.youtube.com/watch?v=felwYDiXXbs Hey guys, Haven't posted much in a while, lately I've been trying to make a little demo and get caught up with udk 4. Where I'm at right now is trying to figure out how to place a level on a web browser as a playable demo. Everything was built from scratch in a very quick and…
the damage to the edges of the tiles is really unnatural and an eyesore. i don't know if it's some kind of rendering artifact or if it's just your texture, but some of the black tiles have random colors on top like green, and it looks, again, very unnatural and pretty strange. the paint wear is really blurry and doesn't…
The rock overhang/arch bits don't feel right. Maybe it's because they're made of a bunch of smaller rocks, or because they look like the normal rock assets turned sideways. Either way, it doesn't feel like they should be able to stand up as they do now. Also, the rock color and the sky don't quite seem to match up. Maybe…