Man, you guys and gals are amazing! Don't feel worthy posting my stuff on here. :poly122: Been going back to basics in Unity 5. Two texture variations on some barrels & tubs, plus my first attempt at a 3 point lighting setup... Feedback and remarks greatly appreciated!
Hey guys! Here's my #ZBrush render for this month's #Patreon Character, #Epyon from #GundamWing! Hope you guys like it! :D For Full images + Creation Process + Indie game Updates + Posters + Mentorship - please support me on http://patreon.com/sammustudios Thank you all so much! <3
Hey guys! Here's my #ZBrush render for this month's #Patreon Character, #Asuka from #Evangelion! Hope you guys like it! :D For Full images + Creation Process + Indie game Updates + Posters + Mentorship - please support me on http://patreon.com/sammustudios Thank you all so much! <3
Did a little more work with yesterdays head to make it a little more stylised. Any critique is much appreciated :) The first hour of this sculpt was recorded as a timelapse for those who are interested :) [ame]https://www.youtube.com/watch?v=tOH3qx654FI[/ame] Total time is around 2 hours 30 minutes or 3 hours
I am planning on doing an entire art dump for Nosgoth one day..but here is a taste test and basically what I have been working on. :3 I did the entire out of bounds, minus effects Judd Roy did the hipoly sculpt. I did the Texture and Lopoly + Unwrapping n shit
Currently working on my own level in Unreal Engine 4. This is using 3 textures (2 Texture files and 1 Normal map) Still very WIP, needs more love and could use some feedback. PS: Happy new year to you all! let 2015 be the best year for you yet!
Hi guys! Just finished this New York city rooftop environment as part of 3 week university project, I'll have one week before Christmas to make some changes so would really appreciate some critique. Got some higher res images on my artstation too, www.artstation.com/artist/johncarney
Black CoD Black ops 3 soon! Did this for the carl jr's CoD commercial (and another one to come soon I think). 100% subD for vfx pipeline which was pretty different for me since I'm used to making game assets. *arms from the outer disk out by Hailey Oneil.* *high rez*
Here is my new Brush set for Zbrush, 18 brushes and height maps + 3 ztool rock meshes and a mini tutorial that you can read over at artstation bigger preview pictures and minitutorial and download links over at - https://www.artstation.com/artwork/18-zbrush-sculpted-rock-brushes feedback, questions, and updates at -…
So was making a model for some friends working on a mod for arma 3, its quite a simple model of a shanty shed. I then decided to take the time to learn more about environment design in UE4 and I would like to get some crit and advise. [SKETCHFAB]bf2d34ea39ae4867872189985c21e560[/SKETCHFAB] I very much welcome opinions and…