Hey guys I have created a website and would like some feedback. If you have the time please consider checking it out and giving me some pointers! Thanks. Website: http://dannygreena16.wix.com/danielgreen
Nice work Paul! I was wondering, do you use any plugin / tools like meshfusion to merge your meshes and create the bevels where the big shapes meet or are you just using regular polymodelling?
Star Wars hype had me re-creating Kylo Ren's Light Saber, plus I got to try out Substance Painter (absolutely love working with it). Image is also from the Substance Painter 3D view.
Small teaser of what I am working on. I will create a thread very soon with more images. And yes, it´s the awesome smg AmsterdamHiltonHotel modeled, too. Fell in love with the conept and just had to do my version of it.
Experimenting with ways to create a more stylized PBR in painter for the polycount tower, i like the results so far , going to push it more on the next object. http://polycount.com/discussion/152210/tower-japanese-arcade-shadowplay#latest
[sketchfab]52d23392629f4be9bd33a564ec978909[/sketchfab] This is the part of an R&D project I am doing to learn dDo and Unity 5. I've used 3Ds max for the modeling, dDo and Ps for textures. The scene is created in Unity 5 with some image effects.
Finally managed to build this into UE4 with no lightmap errors! I've started to realize a car is not exactly meant to be a static object thus not having need for lightmaps but thought I'd take it as practise anyway. Next up would be to start creating the textures and materials.
Figured I'd drop this little tutorial I made for creating a plane for tileable sculpting using wrap mode bounds in zbrush. Its nothing new but I figured some might find it useful. http://www.youtube.com/watch?v=Wu_p-l9TMjY
The Kingpin fanart. It was created under the impression of a comic book Punisher MAX. A side goal was training Zbrush and anatomy. Also I wanted to make something similar to the works of Adam Fisher and Zbro z. C&C welcom. [SKETCHFAB]2175ccfdc0ea4968b138b036447a0ce5[/SKETCHFAB]
Hi everyone ! I've been working on a RT version of the character oh wolverine. After I created blueprints, I made the model in 3dsmax, then I painted it with ZBrush. Here the Sketchfab version : [sketchfab]efac0002945949c99d8e5ec5996b12f7[/sketchfab] Wolverine by WNS-Studio on Sketchfab