Alright, now that I am really getting my bearings in UE4, I can start doing the things I wanted to do, mainly the many things that made me switch to UE4, such as the flexibility of the blueprint and material systems. I also wanted to make sure I could reach the quality level I was looking for in terms of vegetation…
First foray into PBR and still wrapping my head around how to build stuff for it in UE4. Built this damp and puddled cobblestone material and some sidewalks.
First time posting on polycount So here is a Shield based on the concept art of Josh Opel Made in Modo, Max, zbrush, and photshop. Then rendered in UE4