Hi EQ, here is my first completed project in Marmoset 2 cross post from the main forum, but I thought it would make sense to post here too. Extremely fun to work with the tool. I ended up doing my post process offline though as I found the current post process in Marmoset to be limited. Feature requests based on my…
When I click on the "presets" button, it takes between 1 and 3 seconds to open the sky browser. Once that loads, the thumbnails are up instantly, and actually changing to another preset loads very quickly, too. I have some custom skies in there, could they be causing the slow loading of the browser? Once I load it up the…
I was just playing a bit but I met a little problem. I have the high-poly mesh of the body of one of my character that crash Toolbag 2 while it loads it. Any ideas why ? The file weights 1GB, so if you prefer I can send the ztl file. I exported the obj from zBrush 4R6 P1 and xNormal/Substance designer load it fine. Other…
Hey! Was busy with work so marmoset was sitting idol for a couple of days but now I got to it rendered one of my old models that i never finish AND FUCK ME I LOVE MARMOSET 2... and i'm still getting some sharp highlight crashing on my lip like the eye issue others had. Oh and is it possible to have Light linking so a light…
Thanks for clarifying that EarthQuake! I can see the value in being able to mask this out,but the issue for me is there is no linear correlation between the amount of blur you want in shadows/normals and the general subD value, so having them tied together just doesn't give the results you want for skin. Would there be a…
Hey EQ I have a feature request which is more of a physically inspired workflow. After working with metalness maps and albedo maps for a while now both at work and in toolbag 2 I'm actually finding the auto darkening the metalness map provides to be counter intuitive. It's great when you're making pure metal materials that…
The subdermis in 205 was controled by both the RGB and A channels of the sub-dermis map. You could set it up in 1 of 2 ways: 1. RGB = color only and A = value/intensity 2. RGB = color and intensity If you were doing #1, that's essentially the same thing as having the color in the RGB and then setting the alpha as a…
Marmoset 2 is a joy to work with and I really like where it is headed with the new scene assembly features (move, rotate, scale, duplicate, group meshes etc). Just curious are there any early whispers/plans for the environment art features to be expanded? For example a functional grid, vertex painting/material blending…
Question regarding the hair please. I watched the shader setup video and it looks like the textures created by Yuri are all horizontal. Is this the preferred way as in the earlier video (Toolbag 2 beta test) Marie-Michelle mentioned Cry engine favors vertical layout. I am just doing the hair maps for my character now and…
heyho - some suggestions: 1. would be nice, if you can pack the entire scene into one "exe" file and carry it arround. (like i want to share it with firends/clients or store a folio piece somewehre) 2. Would be nice, if you can "unpack" this scene and get the meshes, and textures in one folder back ;) 3. if…