Fan art 3D. Project done to study low-poly modeling with Blender 2.8+ and hand-painted textures for games with 3D-coat. :) * More images and realtime here: https://www.artstation.com/artwork/A9JEbW * Based on the awesome Concept art of Jocelyn Joret. https://www.artstation.com/artwork/xvryY
There is some really great art on this thread, I'm late to the 2017 party but I'm going to start from the beginning and look at everyone's stuff! This is a Halloween House I created in in Unreal Engine, more images on my Artstation: https://www.artstation.com/jenna_dean https://www.youtube.com/watch?v=GO1EVsZDVCw
Here are some handpainted weapons from me.:poly122: I Have to say big thank you to Katia for giving me some serious feedback while i was working on these. You can check more images and models in marmoset viewer here: https://www.artstation.com/artwork/handpainted-practice
Just published this personal project I've been working on over the course of the last few months part-time. Started as part of a school project to learn how to design Props or Vehicles, then I took it further with the 3D process. :) Sketchfab: https://skfb.ly/6JEPH More images on Artstation:…
Here is the Knight! Special thanks to my mentor, Yekaterina Bourykina for giving thorough critiques along the way! More images and 3D view over at my Artstation: https://www.artstation.com/artwork/EEv98 Diffuse only textures, no light. Based on a concept by Kyoung Hwan Kim "Tahra": https://www.facebook.com/tahraartpage
Did a doom helmet inspired by the Quake 3 version and bits of the more modern one. Its also meant to be used as a prop in a quake 1 mod. More can be found on my WIP projects page. Nice image Aluvay, That tree is especially lovely! Same goes for your Paladin PixilatedKiwi! :)
Not at all. A good amount of padding is usually 8 pixels between islands. I'll link you this image I made, https://dl.dropboxusercontent.com/u/70269048/uv_mapping%20_thoughts_skankerzero.jpg I also recommend looking through the Polycount wiki and checking out the other uv tutorials.…
Hi everyone! I finished my reimagined night elf environment; it was built in Unreal Engine 4. The imagery was inspired by night elves, Shadowglen, and Crystalsong Forest from World of Warcraft. Hope you like it! I have more images and close-ups on my artstation. https://www.artstation.com/artwork/R8yBy
(X-post from WAYWO thread, had to give hand-painted folks some love) I recently finished my entry for ArtStation's Beyond Human Challenge, based on an amazing concept by Khoa Việt. High-resolution images and Marmoset viewer can be seen here: https://www.artstation.com/artwork/J564d
[THIS POST HAS BEEN MODERATED TO IMPROVE PAGE SPEED. PLEASE READ THE OP] Fan Art of Paladins "This is a gun skin that I made for my favorite character of the game" Sketch fab + High Res Images: www.artstation.com/artwork/J1J9v https://us.v-cdn.net/5021068/uploads/editor/cg/nzbollvopiu3.png">