I started this model on my freetime for challenge but I couldn't finish it on time. Modeling with maya and zbrush, textures with zbrush and photoshop and rendered in vray. i will do some change on the model soon
Wow! All the wrk on here is amazing, i'm looking to post some of my own soon. Seriously, everybody here has done a fantastic job!!!! :D Keep up the good work. :)
Here are some shots of a few weapons I did on Rising Storm. I did everything ( high, low, bakes, textures...). Maybe I'll post some high poly renders soon!
Heres some work finished today which was used in a new web page. Need to install a new server to produce the final render for the van signage which will be coming relatively soon.
Been trying my hand at, hand painting textures... these are, kind of my first real attempt at serious hand painting. Some Zelda fan art... that I plan to expand upon soon. Not happy with this...
Great inspiration as always from this group. Lost-Artist89: you've piqued my interest in that project you're working on. I'm looking forward to seeing/hearing the finished product. :) Hope to have this finished soon.
Getting close on this thing, any crits would be great. Gonna be adding it to the portfolio very soon. Cross posted with sketchbook again for a better place to crit http://www.polycount.com/forum/showthread.php?t=116271
Thanks! Now that you mention it they do seem pretty thin. Baking AO and ading depth to the covered areas was the next thing I planned on doing. Will post updates as soon as I add the changes.
I'm redoing one of my older personal projects, now that I got an OK grasp of ZBrush No thread yet, I will soon enough. I still have to finish my Xenogears one.
A turntable of my entry for the Bioware CGHub challenge. CryEngine tutorial incoming soon :D [ame="http://www.youtube.com/watch?v=FkzhFbPDNWY&"]BioWare CGHUB 2012 Challenge - Cook Chief Volus - YouTube[/ame]