Some nice animations guys! PeteHawk- I think the main thing that's off about that last animation is the weight shifting. looks like he needs maybe 1 or 2 more frames for him feet to support the weight before he kicks the other foot out. Here's a little 40 minute run
hey guys, awesome speed animations on this thread, something that bothers me though is how on earth do you guys manage to flip the characters around on foot or hand ? I have very few experience on foot work animation and really wonder if it comes from technical aspects of the rig? Anyway, awesome thread!
Great animation! Loving the silhouette style of these little shots. If I could choose a sequel, I'd go for nr 3 :) EDIT: Here's a little something by myself, it's an exercise from animation class, so it's not perfect. The exercise was about expressing 3 emotions (sad, angry and shy). Any feedback is of course greatly…
What a great idea! Yours look awesome :) Quicky animation cycles can be a good way to test the rig too. I tend to do that a lot with my doods. All of the animations I have have already been cleaned up... but this one was done pretty quick... maybe closer to 30-40 min.
Here is my first poses of my animation. Obviously I have mainly focused on movement of the root, legs and feet. I am in the process of rendering and uploading my 2nd iteration. Obviously this isn't done in 20 mins however this is the only good animation thread I have come by :) http://youtu.be/Y2SmStyp4mE
Short answer: "yes, its easier for an animator to switch from 3dsMax to Maya vs a Tech Animator learning rigging in a new program" Longer Answer: It's really going to depend on your pipeline and team needs. Finding a tech artist/anim that has a strong background in one program will be a very solid reason for the team…