I don't particularly agree with your crits on the helmet and am quite happy with how it turned out. It's definitely my favorite item of the set. As for the horse, the bone definitely still needs a lot of texture tweaks. I just tested it in game and it's not nearly as jarring as it is flat shaded in Max though. In a few…
FINALLY! Still have to make the other images and fine-tune the colors to match up, but I'd say this was a smart move. Originally, the LOD1 model didn't adequately use it's tri-count, and had extras on the back of the horns (pointless), so I decided to have the front have more detail, and line the inside of the maw. The old…
why not continue? just keep in mind that people are complaining about the number of axes on the game, maybe someone will thell you that in my opinion its too flat and symmetrical, i like when the itens are asymmetrical but its my taste, i like for example the last axe submited by a member on polycount --- @frump congrats…
hellmasterx: the set isn't verry readable imo, and it has some issues with most of the shapes not having much sense together . example: the wings look like flags because they are missing the basic wing anatomy details Try to get a theme for a set and stick with it. Good luck :). update on the dragon knight set:) I decided…
Look man, I enjoy your work and you've done some real quality stuff in the past, but the fact of the matter is the set honestly isn't that good. You're saying take initiative, which makes a great deal of sense if people were bitching about their own sets not doing well, then pointing fingers your way, but what it boils…
If you are new to this style I would recommend starting with your AO set to multiply, and then basically have 2 layers below that. The bottom would be your color flats, and the one above that would simply be a paint layer. Once this looks good you can either revisit the baked lighting, or just fake it and paint it in in…
So much awesome stuff lately in our beloved thread! Great stuff everyone! I have not been posting here for a while now since my wife gave birth to our second daughter Aurelia a couple of weeks ago, so my time to work on models have decreased dramatically :D Just started picking up on things again and begun texturing a…
@MurathIII - That courier is amazing :O Sweet animations, though I feel the ground courier death animation is a bit... underwhelming, in the sense that he has this big build-up and then just falls flat. Before I forget again, the weapon for the WK set I'm working on is pretty much done; I should have given the icicles more…
It can be many things I guess. However try those: - skin cape to only one bone and check if that will help (maybe those 2 tris don't have proper weights) - apply flat uvw and check if that helped - check normals for those triangles, if somehow they have flipped normals they will shade black - check normalmap if there are…
And what is most confusing about dota normals is that on the technical page there is false information as well: "The "_normal" texture should be 24-bit and use the 3dsmax format(red channel is left; green is up; blue is top). If you aren't creating a custom normal map, use a flat normal color (128,128,255)." Its not true,…