@Tvidotto: I was kind of trying to even out the amount of armour each side got, so the bevor got stuck on the right because I figured the shoulder pad would offer protection by itself. To dispel any future disdain, I only did these paint-overs out of boredom, I'm not planning to model them (if someone does like the ideas…
is anyone using MESA for maya ?? so im trying to export out single frames SMD's for the turn poses on a courior (since fbx files dont work) I have it exporting however: if i open a new session of maya , and open my scene file (that i have already setup for export) and then do a full compile everything exports fine....…
It's gotta be the import. Unfortunately with Max2014 the only import that works is the FBX. And it comes in Z up. SMD comes in Y up, but the bones are jacked, all squoosed up by his feet. The smd export CAN work fine, I got the helmet in on one rig but then on another rig I am back to trouble shooting.So I decide I'll dl…
So i ran into another issue last night. I did some texture work on my weapon for Slark, and i went back into the model to nudge it into a better position in his hand - but when i Re-exported it both meshes were tiny little specs floating where the pivot is (0,0,0 sits a bit above the handle on the blade) just behind…
I've published my "Tree of Life" for Tiny. Here's the link for anyone who's interested: http://steamcommunity.com/sharedfiles/filedetails/?id=126958986&searchtext= Thx for the nice comment Helenek! :) BTW, does anyone have an idea on how to test this ingame, I got the .mdl Files and .vtf ready in the test client, but there…
@HellMouth - great ideas, i like a lot the B. It keeps assimetrical the armor but makes it powerfull. Just one thing that i noticed. That part near the neck that goes straight up near the mouth is normally on the side of the shield, but sven doesnt uses one and has more armor on the left side (according to your drawing)…
Hi all! I downloaded maya`s scene with Earthshaker from this site http://www.dota2.com/workshop/requirements/npcs)?l=russian When i opened it maya tells me next: (log) Warning: position can't be empty! Will use default position data! // // Warning: file: M:/Design/Projects/Dota…
So been looking at the changes in the test client, they're great, but apparently in order to test multiple files at once each item's .mdl file needs to be uploaded individually... but for some reason importing into the client doesn't appear to be creating a .mdl file... it only makes the .dmx and .qc files. Strange, I…
This issue clearly shows some problems the polycount dota 2 workshop community needs to address asap imho. I dont wanna make it too big of an issue but it clearly shows the need for some general guidelines so this wont happen in the future. I am not a community member for long but I see some need for guidelines so that…
Hey I was wondering if anyone could help me out with a model im working on. Its a helmet and a surcoat for omniknight. Everything is done but ive been stuck on compiling for days. Im new to the valve stuff (mdls, compiling etc) and i cant seem to find any guides that really explain how it works. So, im stuck on compiling…