Oh! I really didnt go to each item and look the time, I just looked at "popular this week" when they added that items to the schema and it was there so I tought it was, Im sorry! And congrats btw :D
7thBattery: I'm really sorry mate but I think it looks WAY too much like BM. I actually thought it was BM at first with a weird colour scheme. Congrats to everyone who got something in!
oh sorry i think that i write correct, thx for corrected me in next time i will know how write it correct :) i from Ukraine so my English sometime so bad =c
Sorry if that question was already answered several times but how the heck do i compile my item so i can test it with the ingame Viewer? Is there any step by step tutorial especially for Dota2? thx in advance
The Baking map guide is up (for 3DS Max users). Sorry but I won't be making one for other modeling tools as I only use 3DS Max :/ http://www.polycount.com/forum/showpost.php?p=2094877&postcount=205
sorry, should have be more direct i drawn some lines to show you that the handle is a little strange can be some uv or texture problems, the lines that i draw should be more even yours is a little jagged
Thanks for answer. That's the way I tried, but I didn't succeed with importing. Sorry for crosspost but I wanted to share with you guys. Phantom Assasin set is complete! That set was really hard for me, but I learned a lot in process :)
I'm loving it. It's got character, and cuteness! If I could make any suggestion, and this isn't needed (It'd just be neat) if you changed that axe into a Battle Fury I have no idea if the engine supports blend shapes. Sorry :(
HI guys. I just want to ask a question. If you're creating a bow for a certain hero do you need to create a separate arrow model? Not the quiver with arrow, I mean like this >>>> sorry for such a noob question. :D
kind of hard to see because the bone isn't visible in the first two images, but does the pivot of your sword have the same orientation (rotation) as the bone? other that that I wouldn't know what is wrong, sorry i'm new at this as well