if you plan out your uvs well enough from start you if course can create the lod1 from lod0, what software are you using? in max turn on preserve uvs and most things will be just fine. however i prefer to do it the other way around, do the ingame asset first and make it rounder afterwards. besides hats it doesn't matter…
Sadies> Lovely hairpiece for the one and only wind lady! MdK> Can't go wrong with hoods :D I think the Shadowcat Drow set, with fangs only, is still within the Monster Hunter logic of skinning creatures and wearing them fashionably. Not so sure with those cat ears, but it did manage to become today's top seller. Alpine…
First of all, I think you have done an amazing job in terms of application. It just bugs me that the lower parts are better fitting than the upper parts. I liked the feet , the belt and the cuffs a lot. I understand why you chose to try a different color with the hat but you could maybe try some other model with a…
Started on a new thing. This one's something for me. I really want to use this in-game myself. I did a test, and attaching a hat to her works just fine with a bit of extra skinning to prevent clipping with the hair. I got a good crit from a friend of mine that the first wip's wrinkles looked like loose skin folds rather…
Does anyone else have scale problems when compiling for every hero? I model around the source files valve gives but when I import the scale is almost never correct. I manage to get it to work with tweaking but it's super inefficient. Something I am doing wrong? It's really frustrating me right now trying to get my Lina hat…
why not continue? just keep in mind that people are complaining about the number of axes on the game, maybe someone will thell you that in my opinion its too flat and symmetrical, i like when the itens are asymmetrical but its my taste, i like for example the last axe submited by a member on polycount --- @frump congrats…
Yo guys, I was making this fisherman set for Tide since his stuff seems pretty open right now. Was wondering if you had any advice on how to make the boat oar a bit more interesting, I'm pretty happy with the hat but I'm open to anything. Was also wondering if anyone would want to team up and help me rig them, I can…
But you have to understand how many couriers there are, and how many artists that would entail. Perhaps if all the couriers counted as one artist it would work, and then split through that, but when there's hundreds of couriers later on as possible drops from chests (similar to TF2 hats), it's be next to nothing you gain…
I like it, Dan likes it and we're both proud of it as a piece of art and an item for Dota 2 - everything more than that is just gravy. If you don't like it or don't think it fits into the realm of Dota 2 that's totally fine and I respect your opinion. I personally feel there's more to be gained from pushing the boundaries…
I checked out some of the comments on your Workshop post and I'm seeing a lot of hate for the brown hat. Personally I love it, it ties the look back to his pants and boots. Though lighting it up closer to the color of his sash would work as well. Great set all in all, the detail is awesome! Do you have in-game shots? Now a…