that makes me confuse this is in the npc requirements guideIn order to help keep things organized, please maintain our file structure:Model source content resides in \content\dota\models\courier\courier_name\maya\Animation source content resides in \content\dota\models\courier\courier_name\maya\animation\Exported model…
I submitted my item today (video inside!) , please give your feedback for any improvements or fixes :) Thanks! @Spudnik , try not to weigh weapon to base model but use $attachments instead in your QC file. View your model in CS:GO model viewer (prefered) or alien swarm sdk and make sure when you tick attachments it would…
[ame="http://www.youtube.com/watch?v=FuJNZuuV6-c"]http://www.youtube.com/watch?v=FuJNZuuV6-c[/ame] Guys, I did it. I got cloth working in the live client, and in a submit-able form! Obviously the actual numbers need work, but I'm just excited! All that's left to crack is the particle attachment points. FLASH EDIT: Just a…
Well i have created a MDL and textures for my dota 2 item. I put the items texture and model in the folders specified by the site and made sure the four textures shared the correct suffix imperialGauntlet_color, imperialGauntlet_mask1 and etc. when i try to submit it in to dota 2 workshop it gives me the error "texture…
i did it : You can do it all on dota 2 test. 1 unpack Program Files\Steam\steamapps\common\dota 2 test\dota\pak01_dir.vpk using GCFScape you must unpack all files pointing to \dota 2 test\dota, in a manner that the game dont need any file from the compiled ones. so unpack all files. after this you must rename all the .vpk…
@Marcus Im glad you managed to solve the problem, but whenever you make changes to the files you need to change the name of the submission such as test_1, test_2 etc. so that the game makes a new folder and re-compiles all the files. And also you can delete the files from time to time :) the annoying thing is that DOTA 2…
I've yet again productively wasted my time and made a little PS script that compiles and saves color, normal, mask1 and mask2 targas from the current PS document. The layers/folders have to be named appropriately and be on top of the hierarchy (click on the Show Proper Names button in the script dialog for more info).…
Small world, whenever i search around for 3d art stuff on google it always ends up just sending me back here... Got everything more or less set up to start on some ursa items thanks to you guys :D! @neozerahan just got the texture export workin' a second ago. They're found here in the dota export directory:…
I think this was the thread I was looking for as I would EVENTUALLY Love to do some custom items for dota, even if they're just for fun. But I'm still very new. I've gotten the basics of maya down as I'm currently enrolled in a class but NOT enough to really understand how items are added onto a character. I have the…
So been looking at the changes in the test client, they're great, but apparently in order to test multiple files at once each item's .mdl file needs to be uploaded individually... but for some reason importing into the client doesn't appear to be creating a .mdl file... it only makes the .dmx and .qc files. Strange, I…