great this is working for you! Here's how to exchange arguments between jsx/flash. There's some drawbacks, and a solution, in case you can't live with those drawbacks. PASSING ARGS TO JSX FUNCTIONS: CSXSInterface.instance.evalScript("myFunctionA"); // no argsCSXSInterface.instance.evalScript("myFunctionB",…
I added a lot of gameplay related stuff in: Unity WebPlayer I created a pretty hacky event driven mission scripting system. Heres the mission code used for this demo: MEC.BeginAutoAdd(); //Main Thread MEC.CurrentThread("GettingStarted"); MEC.ShowDialog("WelcomeDialog1", "Oh hi there, welcome to Null Space. Lets start with…
Flash panels tutorial part 3: packaging your extension 2 ways of packaging: * using extension manager using a .mxi file - for simple in-house deploys * manually - for adobe exchange AND if you want to restrict resizing of your panel Yes, you heard right, setting an inital size for your panel or not allowing to resize your…