This colt was the last model i did, and maybe this can be helpful, the wires are not turbosmooth on, i did my basic shape then i added 1 turbosmooth interaction, and i just started working with a lot of geo on that shape but at the end, it worked.
you could do a couple of things. 1. select all the faces and right click sayinh "smooth shading". if that does not help 2. use a subd modifier on the top. If thats something you want to avoid 3. Weighted Normal modifier.
another trick for you. 1.a plane with segments 2.ffd2 modifier, to move the plane one square up on the right side. 3. duplicated it 9 times and snapped it. 4. bend modifier 5. bridged the opening between the openings 6. subd version.
I'm lazy. But the main thing to take in is to set your curve early on. Now I probably overdid it. But I use everything here... 1. Set my curve 2. have enough geo 3. N-gons and tris. and so on.
1. MOAR GEO(overall and above the indent shape where the pole is) 2. try to get rid of the pole(if you don´t know how, i will give you a quick example) 3. dunno, the first suggestions should be enough ;)
Yeah. I know that sharp edge image is NOT what i want. i want the really wide one like pic 1 and 2. But I'm worried that shape there at the end gets too.....blurred? I'm not sure how to describe it. :P
@Vent The most important part is to make sure the edge of the cylinder is creases the 1/2 cylinder. This preserves the circle. I did make a mistake on this and I didn't notice that the edge is beveled. Nonetheless you should be able to figure out the rest.
Hi there, you were right, there's an option, you can split at half the extreme polygons on the hole, and then add divisions (I did to level 1) here´s what I have: With more divisions the model gets smoother. Hope it helps
Hi! So I have been struggling with this for a while and figured it is time to reach out for help! What I get from the image and reference is that number 1) is an eclipse shape and 2) is a perfectly round cylinder. They both meet at 90 degree turned angel. Any suggestions on how to approach this?
I also want to ask if anybody knows how to fix the artifacts shown on image 1. Because many of the looks are necessary for the front, I can't take all of them away (I tried). Does anyone know how to fix it? Thanks