JackyBoy: That must just be you - I've had Retain Component Spacing on for over a year now and I've only ever set the option once :) Firebert: Yeah, you could probably script it quite easily to store the UV pivot across edits. Maybe I'll give it a spin this weekend.
that transmographier modifier looks nice, Rob I coulda sworn bobo had a script to do this or something... just mirror your transformations along an axis and find a threshold of the position to find what points to modify on the other side... Anyway, thanks for the link that modifier looks pretty robust :D
Might be worth looking into setting up a Maya MEL script to link into the "Reload Reference" command in the Ref Editor right-click menu, whereby it does an SVN Update on the referenced file through the command line, then reloads the reference - might save a bit of time if you're updating/refreshing a lot.
Pior: I use software to make my caps lock do that, so I wouldn't call it stupid at all! Caps is a fucking useless key, and I've toyed around with just setting it to run scripts etc..., since I don't even use it for its intended purpose anyway
Oscar worthy performances, masterful script writing, Robert "beartrap of a jaw" Z'Dar, non stop action, exceptional stunts: [ame]http://www.youtube.com/watch?v=rX9y0iNuCcM[/ame] [ame="http://www.youtube.com/watch?v=byh0TW0HOnE"][/ame][ame]http://www.youtube.com/watch?v=bFvoxWFKPoI[/ame]
I just finished installing Vista 64bit to take advantage of this, hopefully I won't regret going over to Vista. I'll get back to you on how it's working for me, 1st I need to redo my key bindings and see if the scripts I like to use still work.
I'm sure someone could Mel script a tool that would flip the triangle edge on quadrangulated polys as well as tris. But, yeah by default there is no way to do this. I would check on highend or the Maya cgtalk forum. Malcolm, Whargoul, or Daz might have something for what you're trying to do.
[ QUOTE ] I actually thought the story was near non-existent. I only hope they work harder on the story for the movie. hehe [/ QUOTE ] QFT Collateral had a great story, as did the 'Pirates' movies. I have confidence in the script for Gears of War. If only they can get a good director for it..
ryno: you can move up and down between brushes with , and . so you could create the hard edged brush and a soft edged airbrush right under that. medestruit & vig: thanks, seems like it's not possible then :(. There has to be a way though, maybe through a script or so! I keep looking =).
There are quite a few plugins/scripts for maya that make it more (max) user friendly...suck as the ability to shift clone edges and such...kinda like in max. I don't know any or where to find them off the top of my head, but maybe someone else does. (figured I'd mention it).