Hello all, i have some problem with my Maya 2013 =\ can someone help me with this? i get this eror everytime when i run Maya\plugins\or just trying load image into Maya =(( Could not find maya.utils._guiExceptHook.Invalid Python Environment: Python is unable to find Maya's Python modulesPython Environment: PYTHONHOME =…
I pay $20 subscribtion for chatGPT and it's quite capable to do whatever addon you may want for Blender . With current 4.5 chat version it even suggests ideas that wouldn't ever cross my mind . Almost everything Chat writes for Blender nowadays just works . Takes maybe 3-4 re-doing, error fixing. Tryed to make it write me…
Thanks for the help guys, executing the script didn't give me any more errors, but it also didn't do anything lol. Is anyone using Maya 15 that can direct me to where the "bake" button for Turtle would be? Topogun has helped with baking my maps but I would like to compare before I include it into my pipeline. Cheers, Adam
The Zbrush 2 practical guide is probably the best learning resource available. There's not a lot of material available partly because of how new Zbrush is, but also because Pixologic covers most of Zbrush use and UI pretty extensively in this document. It's full of Zscripts recorded right from modeling sessions within the…
Hey all ! :) Was cleaning up some code on my 2017-2018 codebase and stumbled upon this old piece of work that i did for PolygonFlow's first iteration last year; a basic licensing function that worked with Gumroad license keys. urllib2 def gumroadLicenseChecker(license_key, user_email, check="true", productID="ItBYu"):…
Hi, I have a script in 3ds max that detaches model elements by ID, but it doesn't work when I select multiple objects, can anybody fix this script? Thanks in advance! Here's the script ( for obj in selection do macros.run "Modifier Stack" "Convert_to_Poly" ( ( local MatID = 1 while (polyop.getNumFaces $ > 0) do (…
For next time since you already made the piles, looks like maya? Is there a similar copy option in maya as in 3dsmax where you can clone an object and instance it so that you can then "edit", the "original" mesh and also be editing the entire pile so that, this situation you speak of with the "ugly-unoptimized meshes", are…
[img2=center]http://dl.dropbox.com/u/3715555/MSM.jpg[/img2] MAXScriptManager is a 3dsMax script that will will help users and developers get/push their scripts easily. It will hopefully streamline the process of downloading, updating and installing scripts. I've been working on this for quite a while, but only recently…