Hi! I'm looking for feedback on my server room environment created in Unreal Engine 4 that can help me improve as both an artist. Anything you can think of is appreciative! :)
I've been experimenting with making low poly trees for the torque engine project im currently working on. I wanted to get your thoughts and maybe tips of making real-time trees.
I have noticed that a lot of people are doing renders with the Marmoset Engine these days. Does anyone know if it free access or if these is a beta verison out there. I would really like to get my hand on it. Thanks :poly124:
Hi! Your hardware might be not powerful enough. On this page it says certain engine features have higher requirements than minimum: https://docs.unrealengine.com/5.0/en-US/hardware-and-software-specifications-for-unreal-engine/ When switching to Directx11 those features might be disabled.
Are you doing this 100% in Maya or are you working with an engine of some kind? Typically the engine will handle the swapping, you skin the new mesh to the bones (or bones with identical names) and then the engine swaps meshes and joints as necessary, but that all depends on what engine and the programer handling it. If…
depends on experience, company and where you are (US?). It's kinda like Engineering. There's engineers who build kitchen blenders and there's Engineers who build rocket engines. It's similar in games - totally depends. I know people who work on low end browser games and I know people who work on AAA games. Neither of them…