Vlad made "Polycount Guild" and I made "Polycount Workshop" and PolycountWorkshop" to reserve the names. Just good old "Polycount" was unavailable unfortunately. Valve mentioned that they were protecting some names, hopefully "Polycount" falls under that.
Did abit more tonight, got some lights and the door to do tomorrow, ill throw in a few more screencaps this time. Image - compressed for Polycount (36KB) Image - compressed for Polycount (51KB) Additional screencaps Image - compressed for Polycount (58KB) Image - compressed for Polycount (90KB) Image - compressed for…
Hi Polycount forum, I have a problem and couldn't solve it. I lost so much time. I first applied zremesher to my model. Then I wanted to prepare UV for Maya but whenever i try to do UVmaster = Unwrap. there are too many (372) UV. What is happening and how can I fix it? Thank you. .
Omg I was trolling me some polycount and my polycount page all up an changed to a big Polycount beta header with big old goofy Polycount logo and a pink 2.0 beta scribbled on. Foolishly I clicked the general discussion to see if an april fools polycount website post was made and it disapeared forever. Such a shame, and…
The first thing I did was to plan my environment and create the blockout. As I am using nanites I am not so much worrying about polycount. Of course, there are no crazy amounts of tris, but for some parts like the Jesus statue I just decimated it from and created auto UVs and then created textures.
For those interested I think this is the ranks with the number of posts required (confirmation required) 0 null 25 vertex 50 line 100 spline 250 triangle <------ RAPTORCWS has proved this wrong. Maybe 200? 500 polygon 750 polycounter 1300 dedicated polycounter 1900 card carrying polycounter 2500 veteran polycounter…