Hey there! Been doing some work on a mod for Skyrim the last few weeks. A mod which mostly focuses on weapons and armor, with influences from Gothic and Nordic culture. I would really like to know what you guys think, because right now I'm taking a break from the project due to other work, so none of these textures are…
Hello, i'm a GGP student at DAE howest, I'm writing a paper about the item workshop process, and i made a short 2 min poll to gather data from the community, help wanted GOOGLE POLL: https://forms.gle/qq2Av7QVMecJ6MQ59 ! Mostly relevant to weapon or hat creators ! Need tf2 item creators to do a quick poll to gather data…
I have been researching animations and additives for UE4. I'm making a game with 9 characters (humanoid) that share universal animations (using animation re-targeting). There are 14 weapons. Some are one-handed while others are two-handed weapons (as well as some firearms). I have created animations with additives in mind.…
This. Tried the demo a while back, and talk about a frustratingly-shit game. As I recall, my favorite bit of dumbassery was the way it handled weapon/ammo switching... I've got my M16 equipped, and I want to launch an HEDP grenade from the underslung M203 launcher, so I switch to M203 which is loaded with HE grenades. Hit…
I like the idea of that guy with pulling a weapon from himself, very smart and interesting. I also agree with the previous commentary about the strange character and background. If I were you (please consider that I don't even work in the industry), I would not include this piece in your application. But I know very little…
[ QUOTE ] Really great details, but is there really 12k tris on the ut3 weapons, i have been looking at the vehicles quite a lot, and most of them are around 10 - 12k would they really have more tris on the weapons than on the veichles? not that it's a problem or anything, just got me a bit interested. [/ QUOTE ] Dfacto…
This took me a bit but I finally finished a weapon referencing Mike Azevedo's concept art of a street sign mashup weapon! I learned a lot and had a lot of fun modeling this super cool looking prop-- which was all done in MAYA and Zbrush. I painted and textured in Substance Painter, then rendered in UE5. The wireframes were…
Some quick tips from a guy who has nearly 200 hours across Dark Souls 1 and 2: - Your starting class matters much less than you think it will, what matters is your choice of weapons. - If you new to stat allocation, extra health and stamina is always good early on. But you will find weapons that have higher requirements,…
Nearly done modeling in Plasticity one of the hero props (a pipe wrench used as a murder weapon) for the crime scene. Excited to start the zbrush damage pass this weekend. https://polycount.com/discussion/237847/interior-environment-with-hero-assets-wip-log-1960s-apartment-crime-scene#latest