Texture resolutions and polycounts shouldn't change much. We still cant add enough grass and trees to make something look good. I'd rather aim for more trees and vegetation (ala FarCry) and atmosphere rather than less with more polys. Depending on the game, environment assets will get normalmaps or not, specially for…
Part of the reason I.C. engines are so potent is in part because we have been developing them for so long. It is an old technology, with which we have abundant experience. While electric motors & batteries of one sort or another have been around for ages, they really havent been taken seriously for transportation because…
@ jacose : Ye i've realized I could cover it up with some vines and vegetation after rethinking. There was too much trouble to rebake and reUVW it again. I'm kinda forgetting sometimes that this kind of little issues can be fixed like that. Need to get rid off that precious polishing habbit I got. Thanks for the advices :)…
Also make the diffuse a darker brown. All the colors melt together too much as it is now and you can't really tell what those pools are. On a sidenote: you should do something about your grass alpha planes. I never make grass on a single non-subdived plane unless I -KNOW- that they will always face the camera (be a…
Thanks guys ! =) bjporter : Yes, I am using speedtree to create the vegetation but it's hand made. I do not take the assets from the library. One year ago when I was learning speedtree, I did open the trees from the library to looks how they made it and learn from it. I did also look at some scenes on UE4 marketplace to…
Hey! This is cool. I think you went from one extreme to another here. From fairly washed out to overly saturated with too much contrast. Lighting is going to be key here. The shadows from the vegetation are causing a whole lot of noise that makes the building facade look really busy. Your vines along the building are…
Like ryan says. You need to benchmark what solution gives best performance vs. best result. some additional comments: you say "we", does that mean you have some code support or similar? you could look into coding some normalmapblend node to use in your shader. A Lerp deluxe kind of thing maybe? Also, i dont know what kind…
Hi P4. Congrats on finishing the scene, I can see you put a lot of work into it. I'd like you to consider the attached chart in regards to your vegetation and underbrush placement. As it stands now, your level is missing "connective tissue". The transitions from one texture/object set to another is too stark. You should…
@unit187 That's well put, my thought are exactly the same. It just pisses me off ever since the Blacksmith demo, they tease all these great graphics, but when you download the project files it turns out they have a custom terrain solution with a custom script for placing vegetation while the default terrain system is kind…
Cheers all! Just want to give creed to Isak bergh, for his job on the vegetation and leafs on the tree, without them the giant wouldnt been the same. It was a fun experience/intense to work on this tech-demo, nice to be outside the comfort zone. :) We based the giant around my old dominancewar character but to get it up to…