Hi, this usually happens when you extract /detach polygons. Not sure why it happens, and deleting the history does not help, nor does closing and restarting maya. To get around the problem: 1. create a new poly object 2. combine the new object to the one with scaling issues 3. separate the two objects again. This usually…
What references are you using for that caliper? Because those looks like a part of those cheap caliper covers, not an actual brake caliper. Don't know which particular model you are referencing, but usually, they look like this: Or you can go the Brembo way and choose from the various models available with blueprints too:…
ive heard of atlas being used for realtime generated 'swatch' textures, with each swatch being uniquely unwrapped like a character--(for like, MMO armor combo permutations), but usually I've used the term for a large texture with swatches of tiling textures. Usually weve planned these doubletall, or even quadruple tall…
This never really pissed me off actually. I don't usually see the trends tabs thought. I usually go through the community tab and the picks tab and they seem ok to me. Still gotta remember when overwatch was just released, Tracer's ass was all over the place haha. Idk, still most of these arts are pretty well drawn so I…
99% Invisible episode 43: The accidental music of Imperfect Escalators glad I'm not the only one who noticed the DC Metro escalators sounded like freeform Jazz saxaphone. I also noticed the Boston T-Line occasionally busts out into some Jazz saxaphone now and then. If you ever see a guy busting out on an invisible…
Photoshop. Photoshop is the basis for most of your possible painting needs. It allows you to not only texture, but edit images, etc. Texture files are usually PSDs. Substance Painter, etc. may help with texturing, but it's the usual intention to ouput stuff done there to a Photoshop PSD. Get Photoshop. It is recommended…
Most emitters have an arrow coming off of them to indicate their normal x,y coordinates which is usually to the blue grids x,y on a level. So if you're telling an emitter to move or rotate a certain way but change its projection, it'll be the opposite of what you want it to do. Usually. Also do you have this emitter set to…
Depends on your texturing method. You could tile a texture along the length, or you could break it in half to go all unique. Usually organic models are best as unique uv (all inside if 0-1 space) while mechanical models are usually best with tiling layout (trim sheets, see modular page on the wiki). Look for Millenia's…
I always see a doctor more specialized in the field needed. I've had digestive issues in the past, so my regular doctors are usually side-specialized in internal medicine. Then if need be, I see a full on specialist like a gastroenterologist. As MoP said, general practitioners usually pack their days tight and thus make…
Yeah, like autopsy said, you can try new thermal paste (don't put on too much), and reseat the video heatsink. Many times you don't need to take everything apart. Usually you can take a few screws off the back, then remove the keyboard and have access to many things. Usually you only have to disassemble everything to…