I used to frequent an irc channel with a bot that sets up a timer, tells participants to start modeling, gives them the link to upload their work once the time is finished. The channel is #smc on freenode. I haven't visited it in months but it became dead if i remember right. But it helped me a lot in comparing my modeling…
I wonder if it's technically possible to have smth like lod0 but for texture. like a larger texture size for portrait. It will be nice to implement such a thing. The texture quality option already exists so I can't think of any reason why not to include this aside from the fact that it increases the size of the game. Also…
Down to the wire here. So the previous import I did of BrewMaster using SoftImage broke when the last update came down. So I'm trying to import it with Modo SE but binding multiple bones to the model doesn't seem to work too well. I've gone through using the setup tab and the heat method but no matter how I tweak it the…
It has been a long while since i last post sth, surprise that this thread is not ded yet haha xD so, here're my recent works a batrider set for s4 worked with Godzy and Horse on this one, please consider giving us a vote if you like it, thank you ^^ a revision version of bel's dk concept ( requested by Godzy) and finally a…
I am not sure the edit normals collapse actually helps. Though it looks like it gets rid of the errors, in some cases as shown here it adds them which show up when you do a projection (and thus will be on your cage). Also, this doesn't seem to work correctly with the sbm export. It is confusing the smoothing groups. Before…
When you shoot with handguns or a shotgun they hang them up the right way, but when you shoot with a machine gun, the machine gun has a tendency to rise when it's fired; so as to not shoot the wires holding the target or the ceiling they hang them upside down and you're instructed to aim at the head and work up in short…
In my experiments I've found that I simply got better results with doing a high -> low bake with the same mesh. It sounds counter intuitive, I know :) bac9-flcl, if you really want to invest the production time into smoothing out those edges with baked normal maps, a zBrush trick might get you there. Try importing those…
I understand what you mean and i have tried it. You can use scale with local transform on every second face on the strip and then on the other half. But it will always change some vertices you dont want since they are shared, hey. So I think what you want would be possible to programm or script i guess with a heuristic…
Thanks guys, the lack of job opportunities are concerning, I would be looking to work internationally if I failed to pickup work in the next 6 months, but I'm not sure what the job situation is like in other countries either. Slight update, I've made a quick example menu page with horizontal images as per some of your…
If I'm not completely wrong the limit for those under SM3 is 10. I did test GLSL as Unity proposed that, but I think it has the same limits on those. My shader had 12 without lightmapping and per-pixel turned on. The shader is the same I posted a while ago, just with additional stuff like fresnel rim, screen-space texture…