For the final submission, I'm going to concentrate on detailing the stage area around the throne . Decorate the landscape with trees, grass, walls, and rocks using various generic UE4 environmental assets.
Hey guys this is Luke Esquilin. For my scene ill be doing this small stylized hillside and incorporate some more rocks into the landscape to make it a diorama. Good luck to everyone on this semester!
Whoops didn't see this. Yea awesome tutorial for getting around landscape painting texture limits (16 textures per material in Unreal, or two 4x4 D/N atlases).
Some of the areas on landscape 05 needed manual touch. The surface just couldn't look right without hand painting so I'm doing that. Here's a before and after comparison.
arshlevon, i had the same thought about the application of this, way of pre baking landscape blends for megatexture style stuff. looks like a really usefull tool anyway, cheers
I wouldn't consider most people that do jewelry and ceramic cups and stuff artists, same thing with people that just paint/photograph boats and landscapes. Just my opinion.
Thanks for the answer. I definitely feel the Giger influence in these peices; the last Necris peice especially reminds me of one of his biomechanical landscapes. Can't wait to see more! :)
Are you able to seem tessellation in the first place? Running DX-11 editor more or DX-9? 2nd are you using Terrain OR Landscape? You shouldn't be using terrain, it's the old format.
Are you using tessalation / Displacement on the Landscape? If yes are you using a homebrew solutions or did you get the plugin from the marketplace? Because for some reason it doesn't work out of the box (yet?).
That's fantastic, thanks for that bk3d. As for the entire landscape, would it be separate planes, or just a single massive one? I think I need a sense of scale with things.. Like polycount for land and texture sizes.