@aaronmwolford Thanks man :D @Pieru Great work man, looks great! And yeah, my froggy is kinda overkilled on the green side, I will dull it towards a more swampy green when I bake my vcol's and start editing the textures in Photoshop. Because right now it's some simple polypaint and it's quite tricky to shift a hue or the…
[ QUOTE ] I think Earthquake would agree with me that Green Bay, WI has the finest broads one could even dream to come across. ...ok, I can't even say that without additionally saying how wrong that statemement is. [/ QUOTE ] Wasn't Green Bay in the top 10 for cities with large women that might kick your ass in a bar?
Turns out it was the Green channel AND the Gamma settings. i Flipped the green channel in ZBrush before exporting the normal map but the problem was till there. I also had to override the gamma when loading the bitmap to 1.0 as mentioned by @HOFFER FIXED!! turning off the gamma correction also worked but it washed all the…
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The green object on the 5th image in UDK Environment has something odd going on just below the top. Also, the green/yellow color combination isn't that appealing. The merc factions textures include high-resolution photographic textures and low resolution textures on the buildings, leading to a jarring effect where they…
Hey, this is my latest Character: The Stranger This is a little demonstration of the Stranger in action, running around in UE4 https://youtu.be/DBBQi_QoGcY Okay so this time I wanted to go all out: a full character that could be part of a AAA-Game, including setup in UE4 with a basic movement system, swappable equipment &…
I was able to figure it out, The issues that has caused all the problems was from combining objects with differnt UVs. Select the object > In The Properties menu on the right (Up-side-down green triangle) > UV Maps drop down > Change UV name to the one used by the other objects (MUST BE EXACT - Can delete hidden UVs as…
Well, technically this is what we had when the board switched over from the old maroon, blue and green boards. It's some default theme that a lot of other boards use(ed). Switching back to blue/green would have been an awesome prank but probably impossible to pull off, not to mention it might backfire and everyone filled…
nice sketch but i think you should think about the composition. currently i see a lot of green...mostly the same number of detail everywhere and also color. i think it would be more isteresting when for example the trees on the right side would be covered by blue shadow of the stone wall, maybe more red to the stones as…
Thanks Bros! @yararstss, I really like the 10 colors, but even the 9 (green lights) being not so beatiful, it can fits better in summoners rift and I wish to make some colors details like jade spikes (this green tone are very used in shurima skins), what you think? @jeandiegors yeah!! The desert in mind counts, I agree…