You can weld the belt seams together and still have hard edged smoothing groups on them that are visible after baked. Smoothing groups and UV unwrapping do not influence one another. It's possible to have textures of rectangular shapes: 64 x 512, 1024 x 128 etc. and no redundant padding is required. This is absolutely…
Thanks for your comments guys Bakedbeing : For the woven grip I made the patern with plan and after put it correctly with a FFD Box. StevenZer : I'm agree with you to hold the gun, but I wanted to respect the concept. I want to do this project for my portfolio, to show I can respect a concept. But yes if someone hold it he…
I've had some bad experience with it. It doesn't work as good for me, as far as materials go. Maya's interface always drove me crazy, everything always seems too cluttered and broken... But if I'll have no choice, I probably will render it using Vray for Maya. =\ sjk - Thanks. I tried looking into alembic cache, and…
Possibly, you might have to do it with a displacement map though. In related news, I did a trial run of my idea in max: http://gyazo.com/31559e22148c99b266a71b07b17a55c8.png That was only done in about 10 minutes or so, so if you put more time into it it's easily possible. All I did was make a 3 sided cylinder (a triangle…
The diffuse reflection part of metals is black (or at least very close to black), as no light is reflected. All of the reflections are specular reflections, and if you want good looking metal, you need a cubemap / RTT reflections multiplied by your spec color (something like HEX: FFE29B for gold) and blurriness of the…
FFmpeg is another free option. I use it for all the vids on my site. It's fast, batchable, and puts out seemingly every format known to man. Here's the .BAT file I use, I just drag-n-drop my source AVI onto it. But if you want to convert a sequence then go here:…
ya that is max 2012 for that exemple. FFD buttons are just shortcuts to different versions of the ffd modifier, which is essential a lattice with a set amount of control points, pretty useful for doing simple deformations of a object. those buttons above the modifier stack can be user set, so i have the common ones i use…
Krita 3.1 is out! Now with OSX support! Also has new features like... * Rendering out gif, mkv, mp4, ogg with ffmpeg! * Animation curves for tweening(opacity only for now) * Also the ability to color label frames arbitrarily(very useful to keep your animation organised) * And the ability to animate masks and filter layer…