Thanks for the feedback. Looking back on the uv layout it seems pointless to give the top portion of the wing separate uv space considering how big it would look on screen. I'll be adding some more details to it and probably fix the uvs since it would allow me sharper decals on the wing. The problem with that is I don't…
wow thank you for the epic reply! Although im fairly new to UDK :( i have taken one small scene into UDK :- Just after i posted this thread i did think about just making a few variations of the plating. I realised that i would have to tile quite alot! So do you think i should have a 2048 for the metal plating then another…
Classes are killing me, but I'm finally starting to put together a design document for the mod side of this project. My goal is to keep things small while still making the gameplay interesting and varied enough. You should be able to view it as I update it:…
Ok Rick beat me to the best answers, but here's what I had typed up anyway. A lot of the answers depend on the type of game and for what platform. For example, a realtime strategy game with the camera high above the characters/environment will use less than a first person shooter which allows the use to control the camera…
Had to make some steps back because of not so well planned work. There was to finish the low poly on UV side, now they're fixed and properly stretched. Get final unwrapped low poly model here. I decided to sculpt subtle surface details as well as wearing on the model, so I must fix the high poly model to a make it more…
Thanks for sharing your workflow. I was also exporting CAD files from Fusion to Moi3D. However, I've changed the process and this is what am doing now: * Export from fusion 360 in STL format (with no fillets) * Import in Blender 2.8 * Split the mesh into logical objects * Use Blender tools and HardOps addon to convert tris…
Colour designs (tests): I tried some colour palettes on the shots of the mech chosen and here some samples done. I will try also more colours and I will add more metal textures to pipes and gears, even if just with three colour palettes there are lots of doable combinations. I also added here some coloured decals just to…
@ MrOneTwo: Thanks! You're totally right, I noticed that the decal doesn't look right just when I posted it. I was actually planning to work on the final lighting tomorrow, and already thought of brightening everything up a bit - it's good to know that other people think so, too ;) But I guess I'll keep the barbwire, I…
Here's a quick tip. You see that glow material you have on the sides? it's way too bright atm . Like Xenon said it needs something else on the material to get rid of that blob of white you have there. Try and put the difuse texture quickly on the "decal" slot, you will see that it functions as a mask; it maskes out the…
Hi :) I haven't posted in a while but here is another update: I replaced the modular walls and columns with another version that has uvs for tiling correctly, and fixed an issue i had with getting pitch black meshes which was related with wrong gray textures packing. I will also change the floor texture as well as only…