Thank you all for your replies. Looks like my assumptions are confirmed. I'm not very much into offline rendering and Arch Vis. In fact, I'm not at all. I found used an 680 and 770 which are more or less the same. I can't afford 970
Ah, there it is - hadn't checked the Maxscript button, thanks. And to be honest I went back to 4.2 for now and haven't had a problem since.. maybe once I've hit my current deadline I'll reinstall the latest and attempt to confirm my lame bugreport. Thanks again!
really? Well damn, thanks for letting me know because I can see them fine on my end. Was using postimage, but now I just switched to dropbox (edited original post). Now it should be viewable I hope. Can someone confirm?
ty throttlekitty! but firstly can you please confirm next issue: 1. create simple cube with 1x1x1 subdivs 2. select (by hand) all uv shell border edges 3. detach them (split) 4. all selected edges are splitted but vertices are not
Dark crystal 2 is confirmed and Brian Froud has already submitted designs for it. Tis CG too. Gen and Keira are back, this time its war! just kidding, but all the rest is true. your not a gelfling... Gelfing die long ago... you CANT BE GELFLING!
Well technically it was multiple characters sharing a single 512's worth of parts. I am pretty sure they weren't downsampled because some of the details were pretty fine and I remember them holding up once on the PS2. Maybe Skanker can confirm.
Hmm, haven't been able to get comfortable with zbrush yet (needs a dedicated month I guess) but from what I've seen and what you describe it could do the job easy, just don't have the time to get into zb for now. At the moment I think I'm going for this setup; drawing all the splines in one plane, apply the branchy script…
Hi! I sent in an email on Monday, and was wondering if we can expect some form of confirmation of receipt. I just want to make sure my email didn't end up in the Junk/Spam filter. Hope to hear from you. Cheers!
Object space I believe gives more accurate results. Most engines will require tangent space normal maps though. I heard that you can't have mirrored UV's with object space normal maps either. Can someone confirm this?
Phew, that was close, bought the normal license a few minutes ago. I just set up a paypal account, since I didn't have a credit card. Man, waiting for the confirmation transaction takes awhile. Glad I didn't miss out.