I have this RPMdlx not installed error, though i'm sure it's in the correct plugin folder, all my system paths are good. I tried to edit the the .mcr (nothing much can be done anyway). Ofc the main file is .mse so i have no idea wtf is going on. The dlx doesn't seem to show in the plugin manager. I know i got it to work,…
Howdy guys, As some of you know, during my day job I'm a senior artist for SOE. I've informed my directors that there is going to be an entire art team full of MMO experience about to be set free on the open market. They were very happy, in their own way, to hear that. They are looking for experienced people across all the…
Hello, It is very likely that the flawless patterning that you are (loosely) visualizing in your minds eye isn't even possible given the nature of the surface your are dealing with here. In practice, if this surface was to be covered with some sort of IRL tapestry/patterned fabric you'd need at least a seam on the sharp…
Doesn't looks that way. I had a hope anything convenient would appear soon two decades ago and here we are. In all honesty the content creation software doesn't look like evolving much in general. it evolved and frozen already with a few cosmetic changes each years and rarely something new. It's stack in old approaches ,…
I don't see why not. It all depends on the engine though. For CryEngine, the water volumes automatically project caustics based on some settings you can tweak. For Unreal, you can create a light projector and have it project the animated caustics. You might even be able to place it as a decal in Unreal as well? Not sure on…
This game looks pretty lame. It kind of annoys me when people take their games too seriously. Social commentary blah blah blah. They actually made a crack at the Wolfenstein series for being too fantasy and not enough reality. Comparison is inevitable, with alt-history nazis and all... But I don't feel like I'm in any…
An improvised 'Trench Gun' or 'Breach' point weapon of a sort, with most of it's design ques lifted off of a Ithaca M37 + some field innovative experience the UAF are renown for so possibly in total 1hr and a half all up.
Click on object and then use "Zoom extents all selected" (Z if using default hotkeys, I think - just edit the hotkey to what you want, same solution applies to your Alt+Z not working, just bind zoom tool to another key)
I just know every time i start a new thing it's going to be better than the last thing i finished, no matter how much time i put into the last thing. So as long as the new thing is better looking than the last thing, it's probably done and it's time to move on. In all other cases, i just asses if i'll ever want/be able to…
use instances on your high poly meshes in max, that helps a lot, also.. as mentioned in the tute, no need to go crazy high witht the polygons because you cant capture mor than one poly a pixel on the texture bake space, so for example a 512x512 texture map will not be able to capture any more info of off a high poly plane…