What is the context here? What kind of overall object is this? You probably don't need to merge the handle into the surface. This is creating a lot of extra vertices, and is pinching the surface. You can just float the end of the handle above a simpler surface. Same with the end of the trim at bottom left. The trim can…
if you want to set it to the default center of object and view.. create one more button or you can actually make a new floating toolbar\panel and add all three to have them arounf a tiny floating helper in your viewport. to return to object center use this one. toolMode.coordsys #view toolMode.selectionCenter() or for the…
Why is the scene 280,000 units? You should be using one unit per meter. Additionally if you are making a racing game where 1 unit = 1 meter, you should only make a scene about 2000x2000 meters max or you will start getting float accuracy errors (unless you manage that somehow like a floating origin). You will also likely…
Great scene, love the valve references and the Einstein pic. Anyways, what kind of sticks out to me is: The noise/ film filter look needs to be dialed back a bit. The stack of books and tubes on the floor look like their floating. The tool box and the floor are near the same color. In both images it's hard to distinguish…
Timex, relief mapping is very cool but has a lot of problems. One such problem is that you cant put anything over that texture polywise or you will show thats its floating above the mesh. Perfect dark was using paralax mapping and it had the same problem. All the things on the walls over the base texture seemed to be…
I'm trying to render a low poly ambient occlusion map in 3DS Max with mental ray and I keep getting this error (First image) I've turned off cast shadows on both the general tab and adv lighting tab of my floating geometry objects, as the wiki tells me to, but still get the error. I'm also getting this weird artifacting…
Water World - BARM Town Modular Assets Part 2 These are floating buildings and the foliage in BARM Town - the floating village where Mee's living in our WaterWorld cinematic project. Most of the houses are built from re-cycled materials and the villagers have to re-use the old stuffs from previous eras as much as possible…
Instead of trying to explain it i'll just link u to racer445's tut, he pretty much shows how to go through everything from start to finish creating an ak which relates to any hard surface modeling really. Just make sure to avoid any 90 degree angles on edges / floating geo or else it will bake pretty terribly and in the…
Thanks for all the suggestions. I ended up using the unsmoothed version, which unwrapped fine, and a bump map for the text. Not a perfect solution but it looks ok. I tried using a displacement map for the text (made in illustrator, then imported to PS and saved as a PSD without converting) but the edges of the text came…
I'm not entirely sure why the bake came out so weird. I think I might need to use a cage but here is the floating geometry in Zbrush: Edit: I figured it out. I had my baking distance set up wrong. I had the ray far distance set to a huge number to be able to cover some poorly thought out floating geometry earlier in the…