Hey everyone. Been along time since I posted here but its high time I started using this account. I am in my final year of Uni and have begun my honours project. I am desgining and modeling a trio of characters from concept all the way to game ready. High poly sculpts, rigging, animations, I'll be doing it all. Its a tall…
We are a team of dedicated professionals that have 10+ years in the outsource gaming industry. DIGITALSHOCK's art pinnacle. Our livelihood lies in the outsourcing of 2D & 3D artwork, as many successful companies have outsourced artwork to us in the past and continue to do so. Our client base consists of such companies as…
[ QUOTE ] Forbes is running a neat little feature right now called "Why Gears of War Costs $60". It's a reasonable enough question, really -- and there's pie charts! What more could you want from the Internet? Getting the straight dope on game development costs is, of course, difficult. Gamers know that prices have gone up…
Whoops forgot to give those heads the Moth Eyes. I quickly painted one on what I'm considering the best head for her, but I'm still open to feedback on it! In order to not make this post pointless I'll talk a little about what I'm currently doing. I'd like for the character to be able to strongly express exaggerated…
Its a lack of priorities outside of the system and misguided priorities inside the system. Outside the system: Kids are fed a steady diet of "you can be the next idol/Disney/Nickelodeon pop star and have your own show by the time your 11". If you don't make it, worship the ones that do. That's your whole reason for being!…
I've done reels before, but they have usually been with the understanding that (A) no one cares but me so in that sense I'm just making them for fun and (B) it will be the very last thing someone doing the hiring will look at, if they even get that far. I think reels are great for the general public (aka the people who…
"...unless you look into selling and made sufficient revenue from it for the holder of the artwork to care, if they find out." Not to say he should go ahead, but best to give credit where its due. Also if he were to sell it, fair use would look into what the end product is, if its an image of his render or a 3D print with…
I think you confuse this with something someone else said :) Westerners are an exception here and they earn far more than the average Chinese employee because otherwise you just don't get people from the outside with production xp to come to China - they would just stay in the US/EU. Our studio, close to 1000 employees is…
I get it just fine, you don't get it. You're completely lost. You think you know how it all works, but you don't have a clue and now you're just sticking your fingers in your ears. All art is derivative. Everything is built upon what came before. Belias has committed no offense in doing what human kind has been doing since…
Hi Brian! Some performance notes: You could save a ton of texture space by removing motion from the smoke/explosive textures. I understand that the fluid sim has to have the motion in it to billow correctly, but it actually works pretty well to just move the frames down to a common center point in PS and then simply…