Hello guys. I'm new to 3D and this is my first shot; I'd appreciate your feedback; I know it's not amazing, but I'm trying to develop, I'm aware that I'm still at the start of my journey. but I have a question can I get any job at this level with any income?
Alright, here we go: 1) There are more smart materials than actual scanned texture patterns in the suite, and sometimes certain textures get "re-purposed" to different uses. Simply speaking, the PBR character of your texture comes predominantly from the specular and gloss values, so if you're so inclined you could take a…
You can definitely succeed. You just need to be willing to put the time in. If you think you dont have the time, you`re wrong. What worked for me was taking online classes. Plenty of sites offer online classes taught by industry professionals. You`ll get your weekly assignment, live reviews and lectures. You`ll learn a…
Can you please show a wire of the un-smoothed car? Also a top front and side ortho view. Screen Grabs from the view port work just fine if you don't want to render them out. Also are you working form any blueprints?
well, i would have said the same, see if everything is welded or see if there is anything welded which you didnt want to be welded if everything fails, remake it and see if it gets better. or you put another edit poly on top of the stack and just edit the verts that stick out... edit (over 10 years later, as I find this…
Hi! Out of curiosity, can you link to one of those characters with high resolution textures you're refering to? If the goal is to create a game character, I would rather look at actual game assets for reference. In both Unity Store and Unreal Marketplace, you should be able find sample projects. Can use those to learn from…
Hello Polycount! This is a gun model I started a few months ago and then left because I had no time for personal projects. My goal for this piece is to improve my hard surface and texturing skills. After a few months i have started working on it again. After continuing this project after a long break I noticed some…
Right, I wasnt blaming artists. Alot of good folks got shit canned because the corporate machine that is EA cant deal with handling their own growth. I dunno, maybe its because the majority of people on the boards are mostly artists is why we mostly hear about artists being shit canned all the time. Makes it sound alot…
I think the problem lies in "a few big players and not enough little/medium players". If you look at other businesses the amount of small to medium enterprises would actually make up the bulk of the market, which is good in many ways, a) tough competition keeping the big players lean b) it caps salaries to some extent,…