Thanks mate ;) I never rigged character before so will see how the hand bends. If needed I will add some loop as you suggested. The topology I have now is based on many meshes and tutorials I've seen on internet. The texture is 256^2 for the boarder. Not sure how much i need for the board but 128x64 will be fine I think.…
At the moment I'm doing the texture at 2048 x 2048, but I'll drop it down later. I know 1024 is a bit big for something like this. I'd probably do it at 512 or 256. The thing about this scene is its not exactly for game art practice. I'm trying to keep it low as if it were for a game - so I can get into the habit more -…
I got a macbook pro for about 1800 refurb'd, never had any issues with it. I just really couldn't get used to the mac tho.. I ended up purchasing a Toshiba Tecra m7 Tablet PC 2 ghz Core 2 Duo , with 2 gig of Ram and a 256 Quadro vid card for 1700 Runs great and can play games too boot. I love it, it was this or a Wacom…
yea i remember that being an issue for people, but im pretty sure mine have been set at 1024 for while, regardless though, it still appears drab even when rendered, unless this setting affects it there too. damn itd be great if it were just some setting in maya and not just my underdeveloped skills *dream on* well holy…
there are a couple arcade compilations, the ones i have are alright Konami Collector's Series http://gameboy.ign.com/articles/356/356214p1.html Midways Greatest Arcade Hits http://gameboy.ign.com/articles/167/167145p1.html Namco Museum http://gameboy.ign.com/articles/165/165896p1.html otherwise i want to get.. Sega Arcade…
Here's a little diorama piece I've been working on for some time... And a quick process GIF here: https://cdna.artstation.com/p/assets/images/images/007/239/056/original/alex-monge-diorama-gif.gif?1504699692 Hope you like it! This is my first post ever in Polycount. I've been following this community from afar and it looks…
my honest suggestion would be to give this a good watch : http://www.thegnomonworkshop.com/store/product/419/Sculpting-Comic-Book-Style-with-John-Brown http://www.thegnomonworkshop.com/store/product/756/Sculpting-Expression-and-Fantasy-Characters-with-John-Brown Unlike many CG dvds, this focus a lot on the artistic side of…
Update from me all the pieces are in place time to start texturing i just started the floor. Can someone show me what their material looks like inside of UDK i have always had a hard time with material definition What size lightmap resolution is everyone using ? Im aroudn 128-256 for the walls and ceiling pieces but they…
For Pogo's issue you should change line 156 to directory = getSaveFileName caption: "Export FBX" types:"FBX(*.fbx)|*.fbx" Cool stuff :) This was something MoP suggested way back when I made one of these for Maya but in Max you can store custom attributes on objects. So you could store the path for the object for rapid…
Hey guys thanks for the help. Really good link Santewi thanks for sharing. I feel pretty dumb; noticed that my lightmap resolution was 32 so I cranked that sucker up to 256 and that did the trick, cleaned them right up. However, like blankslatejoe said the seems wont disappear entirely. Looks like I will have to hide them…