hmm possibly have you tried (max 2010) in the graphite modeling tools preserve uv's button? Here i did something similar and applied a quick planar map to it under the turbosmooth modifier, didn't get the same issues as you though... Max 2010 File: http://rapidshare.com/files/381764648/polycountnotsameissue.max
Nice find. I recently purchased a [ame=http://www.amazon.co.uk/Zones-Exclusion-Chernobyl-Elizabeth-Culbert/dp/3882439211/ref=sr_1_1?ie=UTF8&s=books&qid=1257461598&sr=8-1]book[/ame] about Pripyat and Chernobyl which as some amazing high quality photos. Well worth the investment.
i just found this one: http://da-flow.deviantart.com/art/VisionZero-Core-Release-3-38659376 it looks really nice, but it also looks like you need tons of stuff to be able to install it, so nah... :( . Does anybody know how to install a lot of icons at the same time? (from the areao4.2 file)
I'd say ram and processor speed > videocard, in my (limited) experience. I don't imagine you really need much of anything more for maya (I'm running max 8 fine on >1ghz processor and 386 mb of ram, honestly,) but for Mudbox or ZB you want as much ram as possible, always.
Your laptop's specs sound fine for running the beta. I was playing on a 2GB RAM, GeForce 7900GS 256MB, Athlon 64 Dual Core 3800+, and it runs smoothly on "Medium" graphics settings. Even managed to get it going (on "Low" graphics mind you) on a P4 3ghz with 1GB RAM and a Radeon 9800 Pro. Are you asking because the signup…
2048 tris backface culled, Screen is at 2x 256x192px, 512kb vram hardware limit. But its more realistic to work with 384kb vram for one screen and 128kb for the other (gui stuff normaly) work with indexed 256 colour textures, go lower if possible (16 or 4 colours), you can use soft alpha but only in combination with 32 or…
just a small progress update. shes at 3800 ploys now and im a lot happier with her over all look and feeling she gives off. comments, suggestions fire away.