i think he looks to small. hes suppose to be a gargantuan space monster right? dont get that feeling. feels more like hes 1,5 meters or something. i would make everything smaller in proportion to the body, especially the wings. they dont look very rudimentary to me
Near the end of the SF data in the shader, it says: proporder:2-1037-1306-533-447-69-9-177-571-626-145-476 Remove -476 from that list, and it should work again. This is due to a bug that was in 0.29, in which you saved the shader, most likely
That's a cool concept. It's still off a bit I think. In the concept the width of the hallway looks to be a little under 2 door heights, and it's closer to 3 door heights in your blockout. Also the wall in the concept looks like it's about 1.5 door heights tall, and it's a bit more it blockout.
Some nice photography on this guy's site, I especially like this image: http://www.trevorlittle.com/2007/01/03/power-washing-188-suffolk-st/ Justin: Google image search leads here if you want some higher res images - http://blog.magicpants.net/?p=332
ok i have the latest drivers , and have mudbox 1.0.7 , at 180 000 polys its perfect no chugginess etc, if i subdivide again then the program goes nutbatshit , anyway heres the screenshot with the memory used : i dont get it :( i will reinstall mud to see if it fixes anything....
I've got one more question: Can I rotate my UV islands 180 degrees, so they will be upside down? Everything will be looking normal when I export it to Substance? I've got two big similar islands and rotate one of them is the best option to don't waste uv space.
You can create a very functional folio website in Photoshop using the web photo gallery option. You can edit all the html outside there, and improve as you go. [ame=" https://www.youtube.com/watch?v=a4ua8N0QY-8"]photoshop cs6 - Exporting web photo galleries 135 - YouTube[/ame]
I was not making even close to 60k/year as a salaried employee. at 60k/year (of course no one works everyday for a year) I would actually be making oh so much more than my studio job. A thousand or two for healtcare?? Our family healtcare here cost us 180$/month!
Thanks, and yeah I did realize that it was sorta out of place. I wasn't sure if I should make one thread or two, and ended up with 1.5 I guess. I half expected someone to be ruthless about it, so thanks. I think I may work on a weather system next.
You can start making quick gesture drawings as soon as you like too. It's already in the Ctrl+paint videos. You can read/watch Glen Vilppu's material too: [ame=" https://www.youtube.com/watch?v=LguK0ehqROM"]188 Clip, Vilppu Figure drawing demonstration, Gesture - YouTube[/ame]