I've only tested it with 2016 and 2017 I'm glad you got it working, i'm surprised it works with 2014. Thanks for checking it out and thanks for contributing
Hello. Can somebody help me with this issue in Mudbox 2014: I've imported a mesh sculpted im Zbrush but it seems that Mudbox doesn't want to create edge bleed/padding. Because of this texture seams are clearly visible.
I am looking for constructive critique for the following models. All of the models I am not worried about polycount, but am simply trying to get them as realistic as possible. Models were either made in zBrush or Maya 2014.
Introducing my only entry for CNY 2014, The Festive Follower. Check it out, and like it if you like it! :D http://steamcommunity.com/sharedfiles/filedetails/?id=217137164