Thanks Fenyce, To be honest I don't know why i choose redish color.. maybe because I keep looking at this bridge right HERE I'll make sure to match color a brown bridge when it become nicer xD The resolution might be why my texture looks blurry unlike people's texture. I used 512 all the way. I just tried making another…
Thanks guys! serriffe - its a mix of 2 tileable 512*diffuse/normals and 1 512 overlay for all the dripping details. I will scale the tieables down to 256 at some point! Here are some updates, I have strayed even further from the original concept - adding an elevator for a king / nobles to escape through if they need to. As…
that high poly looks like a noisy mess, almost like its made of stone, and it doesnt really do justice to the low res since everything is all warbled and just, not hard surface looking. i saw jon rush gave a lesson on this asset a while back. his was done in zbrush as well but the edge chipping and overall surface detail…
Well, yeah i do agree that 1024 is quite a lot, but i'm just not sure what can one do to about it. If i reduce res, the shadows looks just way to wrong...even with 512 it's a huge difference (which still doesn't make any sense to me, 512 seems a whole lot for a simple asset that i shown earlier and certainly more then…
my silly test with mesh merge using 512 pixel texture , too bad it uses udk organic UV auto unwrap ( I have to workaround export to other 3d applicaton to have proper hard surface unwrap then re-import) otherwise, we can use original material with UV coordinate tiling in UDK. ( as long as the texture image is seamless) I…
I think MoP is a bit behind on Real Time Strategy specs; Command and Conquer games are pretty much the lowest spec around and even they use 1000+ polygons and 512^2 textures. On the high end of the spectrum, Company of Heroes uses 5000 polygon vehicles with 1024^2 textures. On top of that, all modern RTS games use normal…
Hey everyone! So i just setup a portfolio (its far from finished, still very WIP) but i wanted to get an idea of what people thought about the general layout http://sarahtaylor3d.weebly.com/index.html Now please understand before you crit, that there is no real art yet and that is not my main concern at this early point…
Week 1 At the end of the first week I've finalized my concept. I'm going to make one hero car replica of the 1976 Ferrari 312 t2 formula car and give it two different texture sets to represent Nikki Lauda and his teamate at the time Clay Reggazoni. As for the composition, I'm still torn as to whether I want to have the…
Interesting times indeed. As far as I am concerned I am willing to be pleasantly surprised, but not willing to give them any $ in advance. I stopped regularly updating Mudbox at version 2012 because bugs kept creeping in across releases, and some features even got removed at some point. And last time I checked (version…
It looks like the bitmapData in memory is undefined (should have checked in the code for that too - as it compares to false only). I don't support TexTools myself anymore simply because I don't have the time and the only Max version I have is max 2010. I never tested it with 2012 but some people told me that some features…