Agreed with Flat Face. Definitely think about the context that you envision for this asset. Think about how much screen space it will take up and how the player will interact with it. e.g. will it take up the whole screen and will the player get to visually analyse it for as long as they want? or will it be a small prop…
Alright, bishes. Rules and regs. I'm putting this in the first post. If you guys feel there need to be changes, just tell me. Brief Create a post-apocalyptic human-animal hybrid hero or boss character. Make it as awesome as possible. Specs - 20,000 triangles. All characters, weapons, mounts and effects such as flashy magic…
Hi ! We made her speak :) It's all in French, at the moment I want to focus on my mother tongue cause that's where I feel the most natural and precise when I write, I'll keep the option to play the game in English and if so Mevenn simply won't say a word...yet (I guess. But I don't know if/when I might have the time to…
thatanimator: It's a good idea to cache a ref to the animation component in the Awake () function. var anim : Animation;function Awake () { anim = this.animation;} Then when replace all your animation.something commands with anim.something - it works out to be far more efficient in the long run as it doesn't need to keep…
Looking at your site, the first thing I see is that there's not much in the way of finished stuff in there. I know what you're saying about being bad at keeping up and finishing things is almost like a discipline in itself. I'm revamping my portfolio myself at the moment, so I know where you are coming from. In your…
Hi, I would like to know if this is possible : transfer weight influence from a mesh to another. example : - I have my biped composed of 1 mesh - then the same biped but with separate legs, arms, etc Skinning seperate models to fully match border edge during animation is a huge problem. ---- The aim of this is to create…
Johnny, heh I remember that PM its back on the list of things to do, never left actually hehe. Its a script he wrote for anyone to use. I keep meaning to crack it open and play with its fiddly bits to change that. More than likely once I work out a gallery viewing solution I'll replace it. Ideally all I would have to do is…
I got this from a friend that's looking to find some folks for Midway... Here's the link and the jobs that are up for grabs. This is not me or my company, any inquires to me will be mocked http://www.midway.com/rxpage/MidwayJobsAvailable.html Company: Surreal Software (Midway) Job Title: Various Art and Animation jobs…
looping walk cycles(and anything else) using motionbuilder is relatively easy, make sure you have a frame at the start and end that are relatively the same (contact pose is what i would be looking for) crop the animation so its only them frames on the timeline, copy the first frame, now on a new layer make a zero key on…