Ok looking good, quick break down from top to bottom of the general construction Anatomy improvements to keep you going. I'll use the proper names so you can google it instead of my usual description of "head-neck-strappy-thing" which is no use to anyone. Neck - The sternocleidomastoid is made up of two parts, connecting…
It depends. For me personally I would go with CE3 Reasons: 1. No lightmap baking. 2. Very fast iteration on lighting setup (you just add, and change lights as you wish, and see results immedietly) 3. You don't have to make any shaders (and you can't for that matter), but stock ones are good enough for any realistic scene.…
Edit: Thank you, Eoq and Callesw. Means a ton. :) Wooo. Quite the while since my last thing. So, I've been doing some 3d work the past weeks or so, just knocking out all of the models I need to put together for my engine demo. And I'm going to put up a model on here that you guys can hurl some boulders at! :) I posted an…
Get the fuck out. If you can't see the big deal here somethings wrong with you, not us. Shit like this has already happened with less powerful ones. People are retarded enough to go out and use it on people. "Blue light hazard can cause BLINDNESS and not just color perception issues. The power of this laser is no joke, at…
Holy shit, did I just see them jumping in that last video? Jumping? In Final Fantasy? It's about time. @Pior. Hazardous: You can always do a character like that as a personal project. I tried to with my current project but still ended up somehow being stringent and keeping it under 10k tris.:poly136: XSI is pretty…
Like this: See how there is a row of shingles that sit on top of the sharp transition points on the roof? Roofers have the same problem you do, because of the angles nothing lines up, looks pretty or is easily functional, so they cover it up the seams. Doing this on your model helps disguise that the textures don't line…
That's a tough one. I personally witnessed a situation where it came down to about 3 or 4 people, and one of them got disqualified because the company got his resume through a recruiter, and had they hired him it would mean paying a fee to that recruiter. And the job just wasn't that crucial that they'd be willing to pay…
ok Good start. you done anything with zbrush or mudbox? Here is what stuck out to me, please understand this as critique if you need more detail on anything I say please ask: 1) chin looks kind of dirty - I suggest a little texture lightening and smoothing 2) hair has opposite problem it's too uniform. some highlights and…
Got it working. Holy smokes, I can't believe what I did just worked. Definitely in foreign territory when it comes to all this new fangled blend shape transfering mesh attributes stuff. Anyway, for people who stumble upon this: In your modelNameShapeOrig node, uncheck "Intermediate Object" on all your blend shapes (not the…
This doesn't help you so much, BUT, I can give you a quick run-down of textures. I spent a lot of time learning last year on making them for a game (was never completed or anything, so title doesn't matter). Here is a quick step-by-step for you: 1) Make a new PSD, 512 x 512 pixels. 2) For most textures, people have told me…