Thanks for the comments guys! And I am using UDK as the thread title says =) But I guess its a little hidden Serriffe: I don't think its from Kusanagi artbook, but here is some more concept art I think is more inspirational : http://pinktentacle.com/2010/08/post-apocalyptic-tokyo-scenery/ Luge: I will try to use decals and…
[ QUOTE ] Well, I've found that almost any alcoholic drink has a parallel drink that tastes about the same and contains no alchohol, or the drink can be served without it. [/ QUOTE ] Regarding "drink that tastes about the same", that is no good. When I'm drinking a good Prosecco, I'm drinking it for the taste. Concorde…
Hello! Recently we started our second game project at our school (FutureGames Stockholm, Sweden). We are supposed to make a working game in 4 weeks. Our group consists of 4 artists and 2 designers. The game must be made in Unity. I should add also that the designers had four weeks or so of prototyping the game before we…
This is looking great so far and has a really clean and consistent art style. I agree with Joopson, re-working the vegetation on the fish sign did wonders for the prop, the painted-in shadows and highlights make it more readable. The sculpted plank set looks good, there's a nice mix of shapes and sizes to work with. I'm…
Sounds like a solid list dude. As for your distinguishing factor's question - Coloured flags have always been a classic means of creating contrasted territory. Faction related graffiti and colour schemes etc. You could also go for a drastic change in the environment's nature. For example. The main raised wall you have…
First pass at a blockout. Going with some ancient Greek ruins, to convey the timelessness. The ancient tree will be somewhat entwined with the stone-slap throne. Tree will be mostly dead, save for a branch or two, reaching towards the light in full bloom. God rays streaming directly on the throne. Not sure if I want the…
Update! Today I worked on a couple smaller props that will go around the scene, including a stump, axe, and a tackle box. I also pretty much finished up the UV's for the fireplace, but will focus on the texturing for it later this week. Earlier this week I also worked on exporting all my vegetation and other individual…
Hi melviso, I don't know if you can change a lot of stuff but here is what I found a little bit weird : Does the elements in the back are portals? If so there shapes and structures seems awkwards and they are creating a lot of noise in the back of your house. I don't really understand the diagonnal stone wall on the left…
@nickzuc - Its a good thing to build the custom lighting because it does look good on a lot of vegetation. I use the same material I made whilst doing the tute for all scenes with foliage so you only have to build it once. I dont use it all the time though, for close to the camera stuff I use a really simple material with…
I took today off to work on this project. I think in the next 2 weeks I could make some good headway. Today I finished baking the shrine, although now in hindsight, I can see things I could have done far more efficiently. I'm going to keep adjusting the tree canopy in order to block out the majority of the sunlight. I'd…