These days in order to have a mod team you've gotta have your own website and own message boards. Gone are the days of a few guys whipping up a fun little mod with some model/texture swaps and new maps. You need about 10-20 guys with a lot of free time, or a lot of determination (or both) to make the kind of mods that the…
Sure. To be fair, since doing the maps at 4K, the issue doesn't look to be much of a problem, and some areas are hidden anyway. But I've taken a mid poly (sub-div level 3 in ZBrush, I think) and some parts don't appear to be matching up very well. The collar area also needs a bit of a bevel to avoid this baking issue at…
Update on the height and normal map. I worked on the cracks to make them less uniform and also the main shapes got a little attention. I made the cracks way more subtle and less uniform by masking them off using blending mid to high contrasted masks that I extracted from the "creased" noise with linear dode to reduce the…
Nice work in this trailer, now in 2025 the The Long Development mod region has a small RV Camper that you can "camp" inside. https://youtu.be/vxjNOVM1464?t=2
if you have to use mud, you have to do it the mudbox way... mud is extremly picky about topo and uvs... mud is also not for design sculpting... its more a detailing software... without a good base its hard to get something out of mud... if i had to do a sculpt in mud only my workflow would be... rough scetch...…
Hey Almighty, See the problem with answering that is this is for multiple mods. Among the mods looking for artist is the one I am a part of "Thousands-Sons." If you search for the Thousand Sons mod on this forum you will find the work that is being done for the mod. I am not sure about the other warhammer mods needing…
Hey guys, first time poster here. I've made some weapon mods for Fallout 3 and Fallout New Vegas, and recently I was invited to join the team for a big mod Project Nevada: http://www.newvegasnexus.com/downloads/file.php?id=40040 ZL Armaments (contains all the weapons I've made for Fallout):…
The Creation Kit for Skyrim has been released and is available in the Steam Workshop In addition to the Creation Kit tools there is a simple and easy way for mod authors to upload their creations to Steam where they can be shared. "The difficult part, of course, is creating your mod. To get started modding, install the…
Reading the interview with the Brigador developers over on Kotaku, I've got to agree with all your points, RyanB. If I could add one more point: Do not quit your day job before releasing your first game. I just cringe when I read stuff like the developer living off of family members for half a decade because he didn't…
[ QUOTE ] [ QUOTE ] The models and textures themselves are also extraordinary in the sense of how accurate they are to their real-life counterparts. Over the summer, I purchased an entire Russian and German uniform/field gear set to assist in authenticating our player assets, and the results speak for themselves. [/ QUOTE…