Hello! I'm doing some props and I need a feedback. This is my first serious attempt to draw a wooden texture. It's also not finished yet. Half of the texture is reserved for another prop. AO texture is separate. Texture: Screenshot:
Hi guys ! I'm new to polycount , so i'll make it short . I just started to teach myself how to paint textures , and i want to share with you my WIP . Any comments or critiques are welcome. :) Attachment not found.
Hi Guys, Finished the first batch of concepts for my bakery project which I will also be modeling and texturing. next step is to concept the actual bakery! will be posting the concept as I go and some of the models. hope you like them!
You gotta play YYZ on co-op, kub. It's awesome. Especially if you can both handle (at least) hard. Hard mode on Guitar Hero 2 is like Expert mode in Guitar Hero 1. Expert mode now is waaaay harder on the later songs. On the other hand, hammer-ons and pull-offs are so much easier to do now that it balances out a little.
Hi everyone, First post here. I just studied Tyson Murphy's tutorial on 3dmotive. Comments and critics are welcome ^_^ https://www.3dmotive.com/f101801
"It's better to dig in and learn the process yourself, hard-surface modeling is actually very achievable." SECONDED! @Collins you're only cheating yourself and the artists, specifically their work having been flogged off as your own.