I'm trying to load presets into new file but can't figure out the workflow. I've made 6 smart materials and some general materials for things like "global grime" and "global surface wear". I saved the file using "save preset from document". The new mesh is going to use the same materials so is there a way to load all the…
Heres a quick color test one of my co workers sent out to all the artists. The lower your score the better. I scored 11. What about you guys? Heres the link: http://www.xrite.com/custom_page.aspx?Pageid=77
I tried making a curvature map in xNormal, and thought it came out alright - but in Photoshop/dDO, it looks blobby. I didn't have much time to mess with it this morning, but here's what it ended up looking like - any thoughts?
What do the UVs look like? Straightening UV borders and aligning them with the pixel grid can help reduce artifacts on seams. Another thing would be to move seams to areas were they are less prominent. Yet another approach, that becomes interesting when the object has repeating parts (tiling border strip around the…
This game hasnt got any attention from gaming sites or G4(with their e3 coverage) It looks seriously awesome imo. http://www.gametrailers.com/player.php?id=6393&type=mov - the portals are incredible! so f'ing seamless and a cool gameplay touch. - the graphics look great; the indoors and outdoors, the weapons, the enemies.…
Venezuelan lawmakers wary of Mercenaries 2, suspect US government agenda http://www.joystiq.com/2006/05/26/venezuelan-lawmakers-wary-of-mercenaries-2-suspect-us-governmen/ "...no ties with to the US government." http://rigorousintuition.blogspot.com/2006/05/its-all-in-game.html Venezuelan anger at computer game…